WindowImposter: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Birjolaxew (talk | contribs) (Add example VMT file) |
||
Line 5: | Line 5: | ||
Works on brushes only. | Works on brushes only. | ||
== Example VMT == | |||
<syntaxhighlight line> | |||
WindowImposter | |||
{ | |||
"$envmap" "space/space_envmap" | |||
} | |||
</syntaxhighlight> | |||
[[Category:Shaders]] | [[Category:Shaders]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Revision as of 22:38, 28 June 2020
WindowImposter
accepts only $envmap which is force drawn no matter the user settings or console commands used, like mat_specular 0
. In Half-Life 2, WindowImposter is used by the material dev/dev_windowportal.vmt
, and used extensively on func_illusionary or func_brush entities in conjunction with func_areaportalwindow.
Works on brushes only.
Example VMT
WindowImposter
{
"$envmap" "space/space_envmap"
}