Template:KV Source 2 Transform: Difference between revisions
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(Created page with "{{ScrollBox|title=Source 2 Transform| {{KV|origin|coordinates|The world space origin of the entity.}} {{KV|angles|angles|The pitch, yaw, roll orientation of the entity.}} {{KV...") |
(added internal names) |
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{{ScrollBox|title=Source 2 Transform| | {{ScrollBox|title=Source 2 Transform| | ||
{{KV|origin|coordinates|The world space origin of the entity.}} | {{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}} | ||
{{KV|angles|angles|The pitch, yaw, roll orientation of the entity.}} | {{KV|Angles|intn=angles|angles|The pitch, yaw, roll orientation of the entity.}} | ||
{{KV|scales|vector|The x, y, z scales of the entity. Not all entities can use this.}} | {{KV|Scale|intn=scales|vector|The x, y, z scales of the entity. Not all entities can use this.}} | ||
{{KV|Transform Locked|boolean|Lock the transform at its current value, preveting the transform of the node from being modified.}} | {{KV|Transform Locked|intn=transform locked|boolean|Lock the transform at its current value, preveting the transform of the node from being modified.}} | ||
{{KV|Force Hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}} | {{KV|Force Hidden|intn= force hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}} | ||
{{KV|Editor Only|boolean|Entity is only displayed in Hammer and will not appear in game.}}}} | {{KV|Editor Only|intn=editor only|boolean|Entity is only displayed in Hammer and will not appear in game.}}}} | ||
<noinclude> | <noinclude> | ||
[[Category:KeyValue Templates|Source 2 Transform]] | [[Category:KeyValue Templates|Source 2 Transform]] | ||
</noinclude> | </noinclude> |
Revision as of 14:18, 24 April 2024
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transform locked) <boolean>
- Lock the transform at its current value, preveting the transform of the node from being modified.
- Force Hidden (force hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editor only) <boolean>
- Entity is only displayed in Hammer and will not appear in game.