Template:KV Source 2 Transform: Difference between revisions

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(Created page with "{{ScrollBox|title=Source 2 Transform| {{KV|origin|coordinates|The world space origin of the entity.}} {{KV|angles|angles|The pitch, yaw, roll orientation of the entity.}} {{KV...")
 
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{{ScrollBox|title=Source 2 Transform|
{{ScrollBox|title=Source 2 Transform|
{{KV|origin|coordinates|The world space origin of the entity.}}
{{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}}
{{KV|angles|angles|The pitch, yaw, roll orientation of the entity.}}
{{KV|Angles|intn=angles|angles|The pitch, yaw, roll orientation of the entity.}}
{{KV|scales|vector|The x, y, z scales of the entity. Not all entities can use this.}}
{{KV|Scale|intn=scales|vector|The x, y, z scales of the entity. Not all entities can use this.}}
{{KV|Transform Locked|boolean|Lock the transform at its current value, preveting the transform of the node from being modified.}}
{{KV|Transform Locked|intn=transform locked|boolean|Lock the transform at its current value, preveting the transform of the node from being modified.}}
{{KV|Force Hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}}
{{KV|Force Hidden|intn= force hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}}
{{KV|Editor Only|boolean|Entity is only displayed in Hammer and will not appear in game.}}}}
{{KV|Editor Only|intn=editor only|boolean|Entity is only displayed in Hammer and will not appear in game.}}}}
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[[Category:KeyValue Templates|Source 2 Transform]]
[[Category:KeyValue Templates|Source 2 Transform]]
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Revision as of 14:18, 24 April 2024

Source 2 Transform:
Origin (origin) <coordinates>
The world space origin of the entity.
Angles (angles) <angles>
The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transform locked) <boolean>
Lock the transform at its current value, preveting the transform of the node from being modified.
Force Hidden (force hidden) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editor only) <boolean>
Entity is only displayed in Hammer and will not appear in game.