Tf projectile pipe remote: Difference between revisions
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IS NEW Puddy (talk | contribs) (Created page with "{{tf2 point|tf_projectile_pipe_remote}} ==Entity description== tf_projectile_pipe_remote is a projectile fired by most Stickybomb Launchers. Th...") |
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{{tf2 | {{this is a|e0|game=tf2|name=tf_projectile_pipe_remote}} | ||
==Entity description== | ==Entity description== |
Revision as of 09:26, 7 January 2024
tf_projectile_pipe_remote
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
tf_projectile_pipe_remote is a projectile fired by most Stickybomb Launchers. This projectile is a physical object which, upon collision with static objects, it stick to it. It is possible to reflect this projectile with the pyro's primary weapons and destroy them with the engineer's secondary weapon short-circuit like most projectiles.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities