Point populator interface: Difference between revisions
Jump to navigation
Jump to search
Warning:
IS NEW Puddy (talk | contribs) No edit summary |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{tf2 | {{this is a|e0|game=tf2|name=point_populator_interface}} | ||
==Entity description== | ==Entity description== |
Revision as of 09:10, 7 January 2024
point_populator_interface
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
A proxy entity to allow the map to communicate with the populator at runtime.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- PauseBotSpawning
- Pause the spawning of all bots.
- UnpauseBotSpawning
- Resume spawning of all bots.
- ChangeBotAttributes <string >
- All bots with matching event name will apply the attribute changes.
- ChangeDefaultEventAttributes <string >
- Change default event name to spawn bots. The default name is Default.