Trigger passtime ball: Difference between revisions

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(Created page with "{{tf2 brush|trigger_passtime_ball}} ==Entity description== Send enter/exit outputs when ball or player with ball enter/exits. ==Keyvalues== {{KV Targetname}} {{KV Origin}} {...")
 
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
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{{tf2 brush|trigger_passtime_ball}}
{{this is a|e2|game=tf2|name=trigger_passtime_ball}}


==Entity description==
==Entity description==

Revision as of 07:30, 7 January 2024

trigger_passtime_ball is an e2 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

Send enter/exit outputs when ball or player with ball enter/exits.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Start Disabled ([todo internal name (i)]) <boolean>
Start disabled.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnBallEnter
OnBallExit