Trigger passtime ball: Difference between revisions
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IS NEW Puddy (talk | contribs) (Created page with "{{tf2 brush|trigger_passtime_ball}} ==Entity description== Send enter/exit outputs when ball or player with ball enter/exits. ==Keyvalues== {{KV Targetname}} {{KV Origin}} {...") |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) |
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{{tf2 | {{this is a|e2|game=tf2|name=trigger_passtime_ball}} | ||
==Entity description== | ==Entity description== |
Revision as of 07:30, 7 January 2024
trigger_passtime_ball
is an e2 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
Send enter/exit outputs when ball or player with ball enter/exits.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnBallEnter
- OnBallExit