User:Andreasen: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Cheeky perfectionist HL2:SP mapper who hasn't finished a map in his life despite having mapped since the days of System Shock 2.
Cheeky perfectionist HL2:SP mapper who hasn't finished a map in his life despite having mapped since the days of System Shock 2.
Feels a little selfishly about adding to the wiki community:
"I want to play maps, many maps and good ones too. That means I want maps to be created and finished. Now what is the easiest and most efficient way for me to contribute to the quality and quantity of maps being released? Simple: Make sure that the wiki, that just about all these mappers use, is in top condition."
Apparently has this thing for ladders. :P
Apparently has this thing for ladders. :P
 
Currently researching [[env_beam]], but it looks like that is going to take some time.
* I know I'm probably not suposed to post here but you asked me what i ment about the 2d grids being "all screwed up", so im going to tell you. when i move around in the 3d view all of the lines in the 2d grid just go crazy and when i say go crazy i mean they dont stay straight like they are suposed to. I would be so greatful if you could help me with this. Thank you. [[User:Cubedude|Cubedude]] 19:41, 2 Feb 2006 (PST)

Revision as of 10:56, 3 February 2006

Cheeky perfectionist HL2:SP mapper who hasn't finished a map in his life despite having mapped since the days of System Shock 2.

Feels a little selfishly about adding to the wiki community: "I want to play maps, many maps and good ones too. That means I want maps to be created and finished. Now what is the easiest and most efficient way for me to contribute to the quality and quantity of maps being released? Simple: Make sure that the wiki, that just about all these mappers use, is in top condition."

Apparently has this thing for ladders. :P Currently researching env_beam, but it looks like that is going to take some time.