Talk:Creating Portal Breaking Ladders: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "==Simplifying== I think you could change the prop_dynamic's to prop_physics and Start Asleep ticked, then delete phys_convert and send "Wake" to the props. ~~~~")
 
No edit summary
Line 1: Line 1:
==Simplifying==
==Simplifying==
I think you could change the prop_dynamic's to prop_physics and Start Asleep ticked, then delete phys_convert and send "Wake" to the props. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 23:20, 30 August 2019 (UTC)
I think you could change the prop_dynamic's to prop_physics and Start Asleep ticked, then delete phys_convert and send "Wake" to the props. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 23:20, 30 August 2019 (UTC)
:No, [[phys_convert]] is how Portal does it. phys_convert turns the prop to a [[simple_physics_prop]]. I don't think there is much of a need to change anything. --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 21:48, 24 October 2019 (UTC)

Revision as of 14:48, 24 October 2019

Simplifying

I think you could change the prop_dynamic's to prop_physics and Start Asleep ticked, then delete phys_convert and send "Wake" to the props. Loudslappingsounds (talk) 23:20, 30 August 2019 (UTC)

No, phys_convert is how Portal does it. phys_convert turns the prop to a simple_physics_prop. I don't think there is much of a need to change anything. --Mandrew (talk) 21:48, 24 October 2019 (UTC)