Creating Portal Breaking Ladders: Difference between revisions
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===Triggers=== | ===Triggers=== | ||
Create a 2w*27l*2h brush with the <code>[[trigger]]</code> texture and tie it to a <code>[[trigger_once]]</code> | Create a 2w*27l*2h brush with the <code>[[trigger]]</code> texture and tie it to a <code>[[trigger_once]]</code> | ||
Enter the following outputs: | |||
{| class=standard-table | |||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | |||
|- | |||
| [[Image:Io11.png]] || OnStartTouch || phys_convert_ladder1_rung1 || ConvertTarget || <none> || 0.00 || No | |||
|} | |||
Copy and paste these triggers and make sure the are put in a reasonable spot the the ladder props. Don't forget to change the outputs though. |
Revision as of 20:29, 28 August 2019
Introduction
This guide will teach you how to create breaking ladders from Portal.

Stair Pieces
Create multiple prop_dynamic
entites and enter the following properties:
Property Name | Value |
---|---|
Name | ladder1_rung1 |
Collisions | Not Solid |
World Model | models/props_bts/ladder_01.mdl |

The Holes
Put info_overlay entities where the stairs connect to the walls.
The texture names for each overlay can be:
decals/concrete/shot1 decals/concrete/shot2 decals/concrete/shot3 decals/concrete/shot4 decals/concrete/shot5
Try to make each hole randomized for the detailing.
Making the Ladders Fall
Physics Converter
Create a phys_convert
and enter the following properties:
Property Name | Value |
---|---|
Name | phys_convert_ladder1_rung1 |
Entity to convert | ladder1_rung1 |
Go to Flags and check "Convert As Debris"
Copy and paste these entities.

Entity to convert
Triggers
Create a 2w*27l*2h brush with the trigger
texture and tie it to a trigger_once
Enter the following outputs:
My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
---|---|---|---|---|---|---|
![]() |
OnStartTouch | phys_convert_ladder1_rung1 | ConvertTarget | <none> | 0.00 | No |
Copy and paste these triggers and make sure the are put in a reasonable spot the the ladder props. Don't forget to change the outputs though.