WindowImposter: Difference between revisions

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'''<code>WindowImposter</code>''' accepts only [[$envmap]] which is force drawn no matter the user settings or console commands used, like <code>mat_specular 0</code>.
'''<code>WindowImposter</code>''' accepts only [[$envmap]] which is force drawn no matter the user settings or console commands used, like <code>mat_specular 0</code>. In Half-Life 2, WindowImposter is used by the material <code>dev/dev_windowportal.vmt</code>, and used extensively on [[func_illusionary]] or [[func_brush]] entities in conjunction with [[func_areaportalwindow]].





Revision as of 02:07, 26 March 2020

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WindowImposter accepts only $envmap which is force drawn no matter the user settings or console commands used, like mat_specular 0. In Half-Life 2, WindowImposter is used by the material dev/dev_windowportal.vmt, and used extensively on func_illusionary or func_brush entities in conjunction with func_areaportalwindow.


Works on brushes only.