Item ammo ar2: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
		
	
|  (Updated the image) | mNo edit summary | ||
| Line 2: | Line 2: | ||
| [[File: item_ammo_ar2.png | right | 300px]] | [[File: item_ammo_ar2.png | right | 300px]] | ||
| {{hl2 point|item_ammo_ar2}} It's a  | {{hl2 point|item_ammo_ar2}} It's a magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]]. | ||
| The amount of ammo the clip will provide depends on the current difficulty setting: | The amount of ammo the clip will provide depends on the current difficulty setting: | ||
Revision as of 15:02, 21 August 2022

 
Template:Hl2 point It's a magazine of pulse ammo for the Overwatch pulse rifle.
The amount of ammo the clip will provide depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
 

























