List of L4D Soundscapes: Difference between revisions

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(Readded the last amount of soundscapes to the list)
(Added notes for identical soundscapes)
Line 26: Line 26:
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|height="40px"|airport_01.rooftop
|height="40px"|airport_01.rooftop
|
|Identical to <code>urban.rooftop</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 32: Line 32:
|-
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|height="40px"|urban.airport.rooftop.spawn
|height="40px"|urban.airport.rooftop.spawn
|
|Identical to <code>urban.rooftop</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 50: Line 50:
|-
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|height="40px"|airport_01.alley
|height="40px"|airport_01.alley
|
|Identical to <code>urban.alley</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 56: Line 56:
|-
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|height="40px"|airport_01.rooftopspawn
|height="40px"|airport_01.rooftopspawn
|
|Identical to <code>urban.hospitalspawn</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 62: Line 62:
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|height="40px"|airport_01.inn
|height="40px"|airport_01.inn
|
|Identical to <code>urban.apartment</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 68: Line 68:
|-
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|height="40px"|airport_01.hotel
|height="40px"|airport_01.hotel
|
|Identical to <code>urban.apartment</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 80: Line 80:
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|height="40px"|airport_02.street
|height="40px"|airport_02.street
|
|Identical to <code>airport_01.street</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 104: Line 104:
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|height="40px"|airport_02.pillarsroom
|height="40px"|airport_02.pillarsroom
|
|Identical to <code>urban.pillarsroom</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 116: Line 116:
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|height="40px"|airport_02.respawn
|height="40px"|airport_02.respawn
|
|Identical to <code>urban.respawn</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 218: Line 218:
|-
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|height="40px"|airport_04.respawn
|height="40px"|airport_04.respawn
|
|Identical to <code>urban.respawn</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 230: Line 230:
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|height="40px"|airport_04.bathroom
|height="40px"|airport_04.bathroom
|
|Identical to <code>urban.respawn</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 248: Line 248:
|-
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|height="40px"|airport_05.street
|height="40px"|airport_05.street
|
|Identical to <code>urban.street</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 272: Line 272:
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|height="40px"|airport_05.finaleroof
|height="40px"|airport_05.finaleroof
|
|Identical to <code>urban.finaleroof</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 287: Line 287:
|-
|-
|height="40px"|farm_01.morning
|height="40px"|farm_01.morning
|
|Identical to <code>rural.morning</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 293: Line 293:
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|height="40px"|farm_01.bridge
|height="40px"|farm_01.bridge
|
|Identical to <code>rural.bridge</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 299: Line 299:
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|height="40px"|farm_01.smallbuilding
|height="40px"|farm_01.smallbuilding
|
|Identical to <code>rural.smallbuilding</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 311: Line 311:
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|height="40px"|farm_01.trainyardrespawn
|height="40px"|farm_01.trainyardrespawn
|
|Identical to <code>rural.trainyardrespawn</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 317: Line 317:
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|height="40px"|farm_02.trainyardentrance
|height="40px"|farm_02.trainyardentrance
|
|Identical to <code>rural.trainyardentrance</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 335: Line 335:
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|height="40px"|farm_02.trainyardbuilding2window
|height="40px"|farm_02.trainyardbuilding2window
|
|Identical to <code>rural.trainyardbuilding2window</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 341: Line 341:
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|height="40px"|farm_02.trainyard2
|height="40px"|farm_02.trainyard2
|
|Identical to <code>rural.trainyard2</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 353: Line 353:
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|height="40px"|farm_02.drainagesmall
|height="40px"|farm_02.drainagesmall
|
|Identical to <code>rural.drainagesmall</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 365: Line 365:
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|height="40px"|farm_03.drainagebig
|height="40px"|farm_03.drainagebig
|
|Identical to <code>rural.drainagebig</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 371: Line 371:
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|height="40px"|farm_03.traintunnel
|height="40px"|farm_03.traintunnel
|
|Identical to <code>rural.traintunnel</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 383: Line 383:
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|height="40px"|farm_03.house
|height="40px"|farm_03.house
|
|Identical to <code>rural.house</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 389: Line 389:
|-
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|height="40px"|farm_04.morning
|height="40px"|farm_04.morning
|
|Identical to <code>rural.morning</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 407: Line 407:
|-
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|height="40px"|farm_04.smallbuilding2
|height="40px"|farm_04.smallbuilding2
|
|Identical to <code>rural.smallbuilding2</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 413: Line 413:
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|height="40px"|farm_04.house
|height="40px"|farm_04.house
|
|Identical to <code>rural.house</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 419: Line 419:
|-
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|height="40px"|farm_05.trainyardentrance
|height="40px"|farm_05.trainyardentrance
|
|Identical to <code>rural.trainyardrespawn</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 425: Line 425:
|-
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|height="40px"|farm_05.morning
|height="40px"|farm_05.morning
|
|Identical to <code>rural.morning</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 431: Line 431:
|-
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|height="40px"|farm_05.smallbuilding2
|height="40px"|farm_05.smallbuilding2
|
|Identical to <code>rural.smallbuilding2</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 488: Line 488:
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|height="40px"|garage_02.alley
|height="40px"|garage_02.alley
|
|Identical to <code>urban.alley</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 521: Line 521:
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|height="40px"|hospital_01.alleyrain
|height="40px"|hospital_01.alleyrain
|
|Identical to <code>urban.alleyrain</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 527: Line 527:
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|height="40px"|hospital_01.streetrain
|height="40px"|hospital_01.streetrain
|
|Identical to <code>urban.streetrain</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 533: Line 533:
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|height="40px"|hospital_01.subway
|height="40px"|hospital_01.subway
|
|Identical to <code>urban.subway</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 539: Line 539:
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|height="40px"|hospital_01.rooftop_1b_interior2
|height="40px"|hospital_01.rooftop_1b_interior2
|
|Identical to <code>urban.rooftop_1b_interior2</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 545: Line 545:
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|height="40px"|hospital_01.street
|height="40px"|hospital_01.street
|
|Identical to <code>urban.street</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 551: Line 551:
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|height="40px"|hospital_01.rooftop_1b
|height="40px"|hospital_01.rooftop_1b
|
|Identical to <code>urban.rooftop_1b</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 557: Line 557:
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|height="40px"|hospital_01.rooftop_1b_interior
|height="40px"|hospital_01.rooftop_1b_interior
|
|Identical to <code>urban.rooftop_1b_interior</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 563: Line 563:
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|height="40px"|hospital_02.rooftop_1b_interior2
|height="40px"|hospital_02.rooftop_1b_interior2
|
|Identical to <code>urban.rooftop_1b_interior2</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 569: Line 569:
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|height="40px"|hospital_02.underground_2
|height="40px"|hospital_02.underground_2
|
|Identical to <code>urban.underground_2</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 575: Line 575:
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|height="40px"|hospital_02.underground_1
|height="40px"|hospital_02.underground_1
|
|Identical to <code>urban.underground_1</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 581: Line 581:
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|-
|height="40px"|hospital_02.underground_3
|height="40px"|hospital_02.underground_3
|
|Identical to <code>urban.underground_3</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 593: Line 593:
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|height="40px"|hospital_02.alleyrain
|height="40px"|hospital_02.alleyrain
|
|Identical to <code>urban.alleyrain</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 599: Line 599:
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|height="40px"|hospital_02.generatorroom_off
|height="40px"|hospital_02.generatorroom_off
|
|Identical to <code>urban.generatorroom_off</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 605: Line 605:
|-
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|height="40px"|hospital_02.generatorroom
|height="40px"|hospital_02.generatorroom
|
|Identical to <code>urban.generatorroom</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 611: Line 611:
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|height="40px"|hospital_02.streetrain
|height="40px"|hospital_02.streetrain
|
|Identical to <code>urban.streetrain</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 623: Line 623:
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|-
|height="40px"|hospital_02.rooftop
|height="40px"|hospital_02.rooftop
|
|Identical to <code>urban.rooftop</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 629: Line 629:
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|-
|height="40px"|hospital_02.controlroom
|height="40px"|hospital_02.controlroom
|
|Identical to <code>urban.controlroom</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 635: Line 635:
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|-
|height="40px"|hospital_02.warehouseoutside
|height="40px"|hospital_02.warehouseoutside
|
|Identical to <code>urban.warehouseoutside</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 659: Line 659:
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|-
|height="40px"|hospital_03.steamtunnel
|height="40px"|hospital_03.steamtunnel
|
|Identical to <code>urban.steamtunnel</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 665: Line 665:
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|-
|height="40px"|hospital_03.boilerroom
|height="40px"|hospital_03.boilerroom
|
|Identical to <code>urban.boilerroom</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 683: Line 683:
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|-
|height="40px"|hospital_03.streetrain
|height="40px"|hospital_03.streetrain
|
|Identical to <code>urban.streetrain</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 695: Line 695:
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|-
|height="40px"|hospital_03.rooftop_1b_interior
|height="40px"|hospital_03.rooftop_1b_interior
|
|Identical to <code>urban.rooftop_1b_interior</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 719: Line 719:
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|-
|height="40px"|hospital_04.elevator
|height="40px"|hospital_04.elevator
|
|Identical to <code>urban.elevator</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 725: Line 725:
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|-
|height="40px"|hospital_04.finaleoutside
|height="40px"|hospital_04.finaleoutside
|
|Identical to <code>urban.finaleoutside</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 731: Line 731:
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|-
|height="40px"|hospital_04.construction
|height="40px"|hospital_04.construction
|
|Identical to <code>urban.construction</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 737: Line 737:
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|-
|height="40px"|hospital_04.street
|height="40px"|hospital_04.street
|
|Identical to <code>urban.street</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 749: Line 749:
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|-
|height="40px"|hospital_05.street
|height="40px"|hospital_05.street
|
|Identical to <code>urban.street</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 761: Line 761:
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|-
|height="40px"|hospital_05.finaleoutside
|height="40px"|hospital_05.finaleoutside
|
|Identical to <code>urban.finaleoutside</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 773: Line 773:
|-
|-
|height="40px"|hospital_05.finaleroof
|height="40px"|hospital_05.finaleroof
|
|Identical to <code>urban.finaleroof</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,046: Line 1,046:
|-
|-
|height="40px"|smalltown_01.tunnel
|height="40px"|smalltown_01.tunnel
|
|Identical to <code>rural.caveclosed</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,052: Line 1,052:
|-
|-
|height="40px"|smalltown_01.tunnel_hall
|height="40px"|smalltown_01.tunnel_hall
|
|Identical to <code>rural.drainagesmall</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,058: Line 1,058:
|-
|-
|height="40px"|smalltown_01.tunnel_bigroom
|height="40px"|smalltown_01.tunnel_bigroom
|
|Identical to <code>rural.bigroom</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,064: Line 1,064:
|-
|-
|height="40px"|smalltown_01.river
|height="40px"|smalltown_01.river
|
|Identical to <code>rural.river</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,076: Line 1,076:
|-
|-
|height="40px"|smalltown_01.caveopen
|height="40px"|smalltown_01.caveopen
|
|Identical to <code>rural.caveopen</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,082: Line 1,082:
|-
|-
|height="40px"|smalltown_01.pumproom
|height="40px"|smalltown_01.pumproom
|
|Identical to <code>rural.pumproom</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,088: Line 1,088:
|-
|-
|height="40px"|smalltown_02.pumproom
|height="40px"|smalltown_02.pumproom
|
|Identical to <code>rural.pumproom</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,094: Line 1,094:
|-
|-
|height="40px"|smalltown_02.drainagesmall
|height="40px"|smalltown_02.drainagesmall
|
|Identical to <code>rural.drainagesmall</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,106: Line 1,106:
|-
|-
|height="40px"|smalltown_02.drainagebig
|height="40px"|smalltown_02.drainagebig
|
|Identical to <code>rural.drainagebig</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,112: Line 1,112:
|-
|-
|height="40px"|smalltown_02.drainageopen
|height="40px"|smalltown_02.drainageopen
|
|Identical to <code>rural.drainageopen</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,184: Line 1,184:
|-
|-
|height="40px"|smalltown_03.towninside
|height="40px"|smalltown_03.towninside
|
|Identical to <code>rural.towninside</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,190: Line 1,190:
|-
|-
|height="40px"|smalltown_03.townalley
|height="40px"|smalltown_03.townalley
|
|Identical to <code>rural.townalley</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,220: Line 1,220:
|-
|-
|height="40px"|smalltown_04.house
|height="40px"|smalltown_04.house
|
|Identical to <code>urban.apartment</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,226: Line 1,226:
|-
|-
|height="40px"|smalltown_04.trainyardbuilding
|height="40px"|smalltown_04.trainyardbuilding
|
|Identical to <code>rural.trainyardbuilding</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,238: Line 1,238:
|-
|-
|height="40px"|smalltown_05.shack
|height="40px"|smalltown_05.shack
|
|Identical to <code>rural.shack</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,250: Line 1,250:
|-
|-
|height="40px"|smalltown_05.boatinterior
|height="40px"|smalltown_05.boatinterior
|
|Identical to <code>rural.boatinterior</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
Line 1,268: Line 1,268:
|-
|-
|height="40px"|smalltown_05.house
|height="40px"|smalltown_05.house
|
|Identical to <code>rural.house</code>.
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|
|style="background-color:rgb(50,50,50);"|

Revision as of 12:32, 8 July 2019

Template:Otherlang2

Left 4 Dead Level Creation

Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Airport

Name Description Position Number Position Origin Location Description
airport.finaleoutside
airport_01.rooftop Identical to urban.rooftop.
urban.airport.rooftop.spawn Identical to urban.rooftop.
airport_01.apartment
airport_01.street
airport_01.alley Identical to urban.alley.
airport_01.rooftopspawn Identical to urban.hospitalspawn.
airport_01.inn Identical to urban.apartment.
airport_01.hotel Identical to urban.apartment.
airport_01.greenhouse
airport_02.street Identical to airport_01.street.
airport_02.alley
airport_02.apartment
airport_02.rooftop
airport_02.pillarsroom Identical to urban.pillarsroom.
airport_02.office
airport_02.respawn Identical to urban.respawn.
airport_03.alley
airport_03.boilerroom
airport_03.street
airport_03.streetoffices
airport_03.pumproomsmall
airport_03.powerplant
airport_03.powerplantinside
airport_03.controlroom
airport_03.respawn
airport_03.parkinggarage
airport_03.skybridge
airport_03.airportinterior
airport_04.office
airport_04.baggageclaim
airport_04.terminal
airport_04.conveyor
airport_04.respawn Identical to urban.respawn.
airport_04.ramp
airport_04.bathroom Identical to urban.respawn.
airport_04.ticketing
airport_04.security
airport_05.street Identical to urban.street.
airport_05.finaleinside
airport_05.finaleoutside
airport_05.respawn
airport_05.finaleroof Identical to urban.finaleroof.

Farm

Name Description Position Number Position Origin Location Description
farm_01.morning Identical to rural.morning.
farm_01.bridge Identical to rural.bridge.
farm_01.smallbuilding Identical to rural.smallbuilding.
farm_01.trainyardentrance
farm_01.trainyardrespawn Identical to rural.trainyardrespawn.
farm_02.trainyardentrance Identical to rural.trainyardentrance.
farm_02.trainyardrespawn
farm_02.trainyardbuilding2
farm_02.trainyardbuilding2window Identical to rural.trainyardbuilding2window.
farm_02.trainyard2 Identical to rural.trainyard2.
farm_02.traintunnel
farm_02.drainagesmall Identical to rural.drainagesmall.
farm_03.drainagesmall
farm_03.drainagebig Identical to rural.drainagebig.
farm_03.traintunnel Identical to rural.traintunnel.
farm_03.morning
farm_03.house Identical to rural.house.
farm_04.morning Identical to rural.morning.
farm_04.trainyardentrance
farm_04.bridge
farm_04.smallbuilding2 Identical to rural.smallbuilding2.
farm_04.house Identical to rural.house.
farm_05.trainyardentrance Identical to rural.trainyardrespawn.
farm_05.morning Identical to rural.morning.
farm_05.smallbuilding2 Identical to rural.smallbuilding2.

Garage

Name Description Position Number Position Origin Location Description
garage_01.alley
garage_01.spawn
garage_01.interior
garage_01.checkpoint
garage_01.street
garage_02.checkpoint
garage_02.street
garage_02.alley Identical to urban.alley.
garage_02.interior
garage_02.finale

Hospital

Name Description Position Number Position Origin Location Description
background_menu.streetrain
hospital_01.alleyrain Identical to urban.alleyrain.
hospital_01.streetrain Identical to urban.streetrain.
hospital_01.subway Identical to urban.subway.
hospital_01.rooftop_1b_interior2 Identical to urban.rooftop_1b_interior2.
hospital_01.street Identical to urban.street.
hospital_01.rooftop_1b Identical to urban.rooftop_1b.
hospital_01.rooftop_1b_interior Identical to urban.rooftop_1b_interior.
hospital_02.rooftop_1b_interior2 Identical to urban.rooftop_1b_interior2.
hospital_02.underground_2 Identical to urban.underground_2.
hospital_02.underground_1 Identical to urban.underground_1.
hospital_02.underground_3 Identical to urban.underground_3.
hospital_02.pillarsroom
hospital_02.alleyrain Identical to urban.alleyrain.
hospital_02.generatorroom_off Identical to urban.generatorroom_off.
hospital_02.generatorroom Identical to urban.generatorroom.
hospital_02.streetrain Identical to urban.streetrain.
hospital_02.rooftop_1b_interior
hospital_02.rooftop Identical to urban.rooftop.
hospital_02.controlroom Identical to urban.controlroom.
hospital_02.warehouseoutside Identical to urban.warehouseoutside.
hospital_03.alleyrain
hospital_03.rooftop_1b_interior2
hospital_03.warehouse_1
hospital_03.steamtunnel Identical to urban.steamtunnel.
hospital_03.boilerroom Identical to urban.boilerroom.
hospital_03.sewer
hospital_03.pipetunnel
hospital_03.streetrain Identical to urban.streetrain.
hospital_03.hospital
hospital_03.rooftop_1b_interior Identical to urban.rooftop_1b_interior.
hospital_03.respawn
hospital_04.hospital_interior
hospital_04.hospital_atrium
hospital_04.elevator Identical to urban.elevator.
hospital_04.finaleoutside Identical to urban.finaleoutside.
hospital_04.construction Identical to urban.construction.
hospital_04.street Identical to urban.street.
hospital_04.respawn
hospital_05.street Identical to urban.street.
hospital_05.finaleinside
hospital_05.finaleoutside Identical to urban.finaleoutside.
hospital_05.respawn
hospital_05.finaleroof Identical to urban.finaleroof.
hospital_05.elevatorshaft

Lighthouse

Name Description Position Number Position Origin Location Description
lighthouse.woods
lighthouse.house

Rural

Name Description Position Number Position Origin Location Description
rural.woods
rural.woods3
rural.morning
rural.bridge
rural.smallbuilding
rural.smallbuilding2
rural.river
rural.caveclosed
rural.caveopen
rural.traintunnel
rural.pumproom
rural.bigroom
rural.drainagebig
rural.drainagesmall
rural.drainageopen
rural.trainyardentrance
rural.trainyardrespawn
rural.trainyardbuilding
rural.trainyardbuilding2
rural.trainyardbuilding2window
rural.trainyard
rural.trainyard2
rural.house
rural.town
rural.towninside
rural.townalley
rural.boatinterior
rural.boatexterior
rural.shoreline
rural.town_02
rural.shack
rural.combat_far_heavy
rural.combat_far_medium
rural.combat_close_light

Smalltown

Name Description Position Number Position Origin Location Description
smalltown_01.woods_start
smalltown_01.woods
smalltown_01.riverbed
smalltown_01.tunnel Identical to rural.caveclosed.
smalltown_01.tunnel_hall Identical to rural.drainagesmall.
smalltown_01.tunnel_bigroom Identical to rural.bigroom.
smalltown_01.river Identical to rural.river.
smalltown_01.caveclosed
smalltown_01.caveopen Identical to rural.caveopen.
smalltown_01.pumproom Identical to rural.pumproom.
smalltown_02.pumproom Identical to rural.pumproom.
smalltown_02.drainagesmall Identical to rural.drainagesmall.
smalltown_02.drainagemedium
smalltown_02.drainagebig Identical to rural.drainagebig.
smalltown_02.drainageopen Identical to rural.drainageopen.
smalltown_02.trainyardbuilding
smalltown_02.woods
smalltown_03.trainyardbuilding
smalltown_03.trainyard
smalltown_03.woods_far
smalltown_03.woods_medium
smalltown_03.woods_close
smalltown_03.graveyard
smalltown_03.church
smalltown_03.house
smalltown_03.town
smalltown_03.towninside Identical to rural.towninside.
smalltown_03.townalley Identical to rural.townalley.
smalltown_04.town
smalltown_04.towninside
smalltown_04.townalley
smalltown_04.street
smalltown_04.house Identical to urban.apartment.
smalltown_04.trainyardbuilding Identical to rural.trainyardbuilding.
smalltown_05.park
smalltown_05.shack Identical to rural.shack.
smalltown_05.town
smalltown_05.boatinterior Identical to rural.boatinterior.
smalltown_05.boatexterior
smalltown_05.boatexterior
smalltown_05.house Identical to rural.house.

Urban

Name Description Position Number Position Origin Location Description
urban.util_interiorslams
urban.util_metalslams
urban.util_metalslams_2
urban.util_woodfloorsqueaks
urban.util_windgust
urban.util_distantcombat
urban.util_distantexplosions
urban.util_rat_scratches
urban.util_genericrooftop
urban.util_genericexterior_from_interior_1
urban.util_genericexterior_from_interior_2
urban.util_flies
urban.util_steam
urban.util_pipes
urban.rooftop_1b
urban.rooftop_1b_interior
urban.rooftop_1b_interior2
urban.underground_1
urban.underground_2
urban.underground_3
urban.controlroom
urban.warehouse_1
urban.steamtunnel
urban.boilerroom
urban.hospital_interior
urban.flies
urban.rooftop
urban.street
urban.streetrain
urban.alley
urban.alleyrain
urban.sewer
urban.pipetunnel
urban.apartment
urban.generatorroom_off
urban.generatorroom
urban.respawn
hospital.respawn
urban.rooftopspawn
urban.hospitalspawn
urban.spawnrain
urban.hospital
urban.office
urban.subway
urban.pillarsroom
urban.conveniencestore
urban.warehouseoutside
urban.warehouseinside
urban.tankroom
urban.powerplant
urban.powerplantinside
urban.parkinggarage
urban.elevator
urban.construction
urban.finaleinside
urban.finaleoutside
urban.finaleroof

River

Name Description Position Number Position Origin Location Description
river.shoreline
river.fishingboat
river.woods
river.rooftop
river_01.spawn
river_01.shore
river_01.street
river_01.alley
river_01.interiors
river_01.brickfactory
river_01.checkpoint
river_02.woods
river_02.oilbuilding
river_02.bargecrossing
river_02.freighter
river_02.hull
river_02.gravelpile
river_02.checkpoint
river_02.highrise


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation