List of L4D Soundscapes: Difference between revisions
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(Readded the last amount of soundscapes to the list) |
(Added notes for identical soundscapes) |
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Line 26: | Line 26: | ||
|- | |- | ||
|height="40px"|airport_01.rooftop | |height="40px"|airport_01.rooftop | ||
| | |Identical to <code>urban.rooftop</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 32: | Line 32: | ||
|- | |- | ||
|height="40px"|urban.airport.rooftop.spawn | |height="40px"|urban.airport.rooftop.spawn | ||
| | |Identical to <code>urban.rooftop</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 50: | Line 50: | ||
|- | |- | ||
|height="40px"|airport_01.alley | |height="40px"|airport_01.alley | ||
| | |Identical to <code>urban.alley</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 56: | Line 56: | ||
|- | |- | ||
|height="40px"|airport_01.rooftopspawn | |height="40px"|airport_01.rooftopspawn | ||
| | |Identical to <code>urban.hospitalspawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 62: | Line 62: | ||
|- | |- | ||
|height="40px"|airport_01.inn | |height="40px"|airport_01.inn | ||
| | |Identical to <code>urban.apartment</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 68: | Line 68: | ||
|- | |- | ||
|height="40px"|airport_01.hotel | |height="40px"|airport_01.hotel | ||
| | |Identical to <code>urban.apartment</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 80: | Line 80: | ||
|- | |- | ||
|height="40px"|airport_02.street | |height="40px"|airport_02.street | ||
| | |Identical to <code>airport_01.street</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 104: | Line 104: | ||
|- | |- | ||
|height="40px"|airport_02.pillarsroom | |height="40px"|airport_02.pillarsroom | ||
| | |Identical to <code>urban.pillarsroom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 116: | Line 116: | ||
|- | |- | ||
|height="40px"|airport_02.respawn | |height="40px"|airport_02.respawn | ||
| | |Identical to <code>urban.respawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 218: | Line 218: | ||
|- | |- | ||
|height="40px"|airport_04.respawn | |height="40px"|airport_04.respawn | ||
| | |Identical to <code>urban.respawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 230: | Line 230: | ||
|- | |- | ||
|height="40px"|airport_04.bathroom | |height="40px"|airport_04.bathroom | ||
| | |Identical to <code>urban.respawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 248: | Line 248: | ||
|- | |- | ||
|height="40px"|airport_05.street | |height="40px"|airport_05.street | ||
| | |Identical to <code>urban.street</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 272: | Line 272: | ||
|- | |- | ||
|height="40px"|airport_05.finaleroof | |height="40px"|airport_05.finaleroof | ||
| | |Identical to <code>urban.finaleroof</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 287: | Line 287: | ||
|- | |- | ||
|height="40px"|farm_01.morning | |height="40px"|farm_01.morning | ||
| | |Identical to <code>rural.morning</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 293: | Line 293: | ||
|- | |- | ||
|height="40px"|farm_01.bridge | |height="40px"|farm_01.bridge | ||
| | |Identical to <code>rural.bridge</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 299: | Line 299: | ||
|- | |- | ||
|height="40px"|farm_01.smallbuilding | |height="40px"|farm_01.smallbuilding | ||
| | |Identical to <code>rural.smallbuilding</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 311: | Line 311: | ||
|- | |- | ||
|height="40px"|farm_01.trainyardrespawn | |height="40px"|farm_01.trainyardrespawn | ||
| | |Identical to <code>rural.trainyardrespawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 317: | Line 317: | ||
|- | |- | ||
|height="40px"|farm_02.trainyardentrance | |height="40px"|farm_02.trainyardentrance | ||
| | |Identical to <code>rural.trainyardentrance</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 335: | Line 335: | ||
|- | |- | ||
|height="40px"|farm_02.trainyardbuilding2window | |height="40px"|farm_02.trainyardbuilding2window | ||
| | |Identical to <code>rural.trainyardbuilding2window</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 341: | Line 341: | ||
|- | |- | ||
|height="40px"|farm_02.trainyard2 | |height="40px"|farm_02.trainyard2 | ||
| | |Identical to <code>rural.trainyard2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 353: | Line 353: | ||
|- | |- | ||
|height="40px"|farm_02.drainagesmall | |height="40px"|farm_02.drainagesmall | ||
| | |Identical to <code>rural.drainagesmall</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 365: | Line 365: | ||
|- | |- | ||
|height="40px"|farm_03.drainagebig | |height="40px"|farm_03.drainagebig | ||
| | |Identical to <code>rural.drainagebig</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 371: | Line 371: | ||
|- | |- | ||
|height="40px"|farm_03.traintunnel | |height="40px"|farm_03.traintunnel | ||
| | |Identical to <code>rural.traintunnel</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 383: | Line 383: | ||
|- | |- | ||
|height="40px"|farm_03.house | |height="40px"|farm_03.house | ||
| | |Identical to <code>rural.house</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 389: | Line 389: | ||
|- | |- | ||
|height="40px"|farm_04.morning | |height="40px"|farm_04.morning | ||
| | |Identical to <code>rural.morning</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 407: | Line 407: | ||
|- | |- | ||
|height="40px"|farm_04.smallbuilding2 | |height="40px"|farm_04.smallbuilding2 | ||
| | |Identical to <code>rural.smallbuilding2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 413: | Line 413: | ||
|- | |- | ||
|height="40px"|farm_04.house | |height="40px"|farm_04.house | ||
| | |Identical to <code>rural.house</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 419: | Line 419: | ||
|- | |- | ||
|height="40px"|farm_05.trainyardentrance | |height="40px"|farm_05.trainyardentrance | ||
| | |Identical to <code>rural.trainyardrespawn</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 425: | Line 425: | ||
|- | |- | ||
|height="40px"|farm_05.morning | |height="40px"|farm_05.morning | ||
| | |Identical to <code>rural.morning</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 431: | Line 431: | ||
|- | |- | ||
|height="40px"|farm_05.smallbuilding2 | |height="40px"|farm_05.smallbuilding2 | ||
| | |Identical to <code>rural.smallbuilding2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 488: | Line 488: | ||
|- | |- | ||
|height="40px"|garage_02.alley | |height="40px"|garage_02.alley | ||
| | |Identical to <code>urban.alley</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 521: | Line 521: | ||
|- | |- | ||
|height="40px"|hospital_01.alleyrain | |height="40px"|hospital_01.alleyrain | ||
| | |Identical to <code>urban.alleyrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 527: | Line 527: | ||
|- | |- | ||
|height="40px"|hospital_01.streetrain | |height="40px"|hospital_01.streetrain | ||
| | |Identical to <code>urban.streetrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 533: | Line 533: | ||
|- | |- | ||
|height="40px"|hospital_01.subway | |height="40px"|hospital_01.subway | ||
| | |Identical to <code>urban.subway</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 539: | Line 539: | ||
|- | |- | ||
|height="40px"|hospital_01.rooftop_1b_interior2 | |height="40px"|hospital_01.rooftop_1b_interior2 | ||
| | |Identical to <code>urban.rooftop_1b_interior2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 545: | Line 545: | ||
|- | |- | ||
|height="40px"|hospital_01.street | |height="40px"|hospital_01.street | ||
| | |Identical to <code>urban.street</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 551: | Line 551: | ||
|- | |- | ||
|height="40px"|hospital_01.rooftop_1b | |height="40px"|hospital_01.rooftop_1b | ||
| | |Identical to <code>urban.rooftop_1b</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 557: | Line 557: | ||
|- | |- | ||
|height="40px"|hospital_01.rooftop_1b_interior | |height="40px"|hospital_01.rooftop_1b_interior | ||
| | |Identical to <code>urban.rooftop_1b_interior</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 563: | Line 563: | ||
|- | |- | ||
|height="40px"|hospital_02.rooftop_1b_interior2 | |height="40px"|hospital_02.rooftop_1b_interior2 | ||
| | |Identical to <code>urban.rooftop_1b_interior2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 569: | Line 569: | ||
|- | |- | ||
|height="40px"|hospital_02.underground_2 | |height="40px"|hospital_02.underground_2 | ||
| | |Identical to <code>urban.underground_2</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 575: | Line 575: | ||
|- | |- | ||
|height="40px"|hospital_02.underground_1 | |height="40px"|hospital_02.underground_1 | ||
| | |Identical to <code>urban.underground_1</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 581: | Line 581: | ||
|- | |- | ||
|height="40px"|hospital_02.underground_3 | |height="40px"|hospital_02.underground_3 | ||
| | |Identical to <code>urban.underground_3</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 593: | Line 593: | ||
|- | |- | ||
|height="40px"|hospital_02.alleyrain | |height="40px"|hospital_02.alleyrain | ||
| | |Identical to <code>urban.alleyrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 599: | Line 599: | ||
|- | |- | ||
|height="40px"|hospital_02.generatorroom_off | |height="40px"|hospital_02.generatorroom_off | ||
| | |Identical to <code>urban.generatorroom_off</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 605: | Line 605: | ||
|- | |- | ||
|height="40px"|hospital_02.generatorroom | |height="40px"|hospital_02.generatorroom | ||
| | |Identical to <code>urban.generatorroom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 611: | Line 611: | ||
|- | |- | ||
|height="40px"|hospital_02.streetrain | |height="40px"|hospital_02.streetrain | ||
| | |Identical to <code>urban.streetrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 623: | Line 623: | ||
|- | |- | ||
|height="40px"|hospital_02.rooftop | |height="40px"|hospital_02.rooftop | ||
| | |Identical to <code>urban.rooftop</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 629: | Line 629: | ||
|- | |- | ||
|height="40px"|hospital_02.controlroom | |height="40px"|hospital_02.controlroom | ||
| | |Identical to <code>urban.controlroom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 635: | Line 635: | ||
|- | |- | ||
|height="40px"|hospital_02.warehouseoutside | |height="40px"|hospital_02.warehouseoutside | ||
| | |Identical to <code>urban.warehouseoutside</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 659: | Line 659: | ||
|- | |- | ||
|height="40px"|hospital_03.steamtunnel | |height="40px"|hospital_03.steamtunnel | ||
| | |Identical to <code>urban.steamtunnel</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 665: | Line 665: | ||
|- | |- | ||
|height="40px"|hospital_03.boilerroom | |height="40px"|hospital_03.boilerroom | ||
| | |Identical to <code>urban.boilerroom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 683: | Line 683: | ||
|- | |- | ||
|height="40px"|hospital_03.streetrain | |height="40px"|hospital_03.streetrain | ||
| | |Identical to <code>urban.streetrain</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 695: | Line 695: | ||
|- | |- | ||
|height="40px"|hospital_03.rooftop_1b_interior | |height="40px"|hospital_03.rooftop_1b_interior | ||
| | |Identical to <code>urban.rooftop_1b_interior</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 719: | Line 719: | ||
|- | |- | ||
|height="40px"|hospital_04.elevator | |height="40px"|hospital_04.elevator | ||
| | |Identical to <code>urban.elevator</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 725: | Line 725: | ||
|- | |- | ||
|height="40px"|hospital_04.finaleoutside | |height="40px"|hospital_04.finaleoutside | ||
| | |Identical to <code>urban.finaleoutside</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 731: | Line 731: | ||
|- | |- | ||
|height="40px"|hospital_04.construction | |height="40px"|hospital_04.construction | ||
| | |Identical to <code>urban.construction</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 737: | Line 737: | ||
|- | |- | ||
|height="40px"|hospital_04.street | |height="40px"|hospital_04.street | ||
| | |Identical to <code>urban.street</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 749: | Line 749: | ||
|- | |- | ||
|height="40px"|hospital_05.street | |height="40px"|hospital_05.street | ||
| | |Identical to <code>urban.street</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 761: | Line 761: | ||
|- | |- | ||
|height="40px"|hospital_05.finaleoutside | |height="40px"|hospital_05.finaleoutside | ||
| | |Identical to <code>urban.finaleoutside</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 773: | Line 773: | ||
|- | |- | ||
|height="40px"|hospital_05.finaleroof | |height="40px"|hospital_05.finaleroof | ||
| | |Identical to <code>urban.finaleroof</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,046: | Line 1,046: | ||
|- | |- | ||
|height="40px"|smalltown_01.tunnel | |height="40px"|smalltown_01.tunnel | ||
| | |Identical to <code>rural.caveclosed</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,052: | Line 1,052: | ||
|- | |- | ||
|height="40px"|smalltown_01.tunnel_hall | |height="40px"|smalltown_01.tunnel_hall | ||
| | |Identical to <code>rural.drainagesmall</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,058: | Line 1,058: | ||
|- | |- | ||
|height="40px"|smalltown_01.tunnel_bigroom | |height="40px"|smalltown_01.tunnel_bigroom | ||
| | |Identical to <code>rural.bigroom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,064: | Line 1,064: | ||
|- | |- | ||
|height="40px"|smalltown_01.river | |height="40px"|smalltown_01.river | ||
| | |Identical to <code>rural.river</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,076: | Line 1,076: | ||
|- | |- | ||
|height="40px"|smalltown_01.caveopen | |height="40px"|smalltown_01.caveopen | ||
| | |Identical to <code>rural.caveopen</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,082: | Line 1,082: | ||
|- | |- | ||
|height="40px"|smalltown_01.pumproom | |height="40px"|smalltown_01.pumproom | ||
| | |Identical to <code>rural.pumproom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,088: | Line 1,088: | ||
|- | |- | ||
|height="40px"|smalltown_02.pumproom | |height="40px"|smalltown_02.pumproom | ||
| | |Identical to <code>rural.pumproom</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,094: | Line 1,094: | ||
|- | |- | ||
|height="40px"|smalltown_02.drainagesmall | |height="40px"|smalltown_02.drainagesmall | ||
| | |Identical to <code>rural.drainagesmall</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,106: | Line 1,106: | ||
|- | |- | ||
|height="40px"|smalltown_02.drainagebig | |height="40px"|smalltown_02.drainagebig | ||
| | |Identical to <code>rural.drainagebig</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,112: | Line 1,112: | ||
|- | |- | ||
|height="40px"|smalltown_02.drainageopen | |height="40px"|smalltown_02.drainageopen | ||
| | |Identical to <code>rural.drainageopen</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,184: | Line 1,184: | ||
|- | |- | ||
|height="40px"|smalltown_03.towninside | |height="40px"|smalltown_03.towninside | ||
| | |Identical to <code>rural.towninside</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,190: | Line 1,190: | ||
|- | |- | ||
|height="40px"|smalltown_03.townalley | |height="40px"|smalltown_03.townalley | ||
| | |Identical to <code>rural.townalley</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,220: | Line 1,220: | ||
|- | |- | ||
|height="40px"|smalltown_04.house | |height="40px"|smalltown_04.house | ||
| | |Identical to <code>urban.apartment</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,226: | Line 1,226: | ||
|- | |- | ||
|height="40px"|smalltown_04.trainyardbuilding | |height="40px"|smalltown_04.trainyardbuilding | ||
| | |Identical to <code>rural.trainyardbuilding</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,238: | Line 1,238: | ||
|- | |- | ||
|height="40px"|smalltown_05.shack | |height="40px"|smalltown_05.shack | ||
| | |Identical to <code>rural.shack</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,250: | Line 1,250: | ||
|- | |- | ||
|height="40px"|smalltown_05.boatinterior | |height="40px"|smalltown_05.boatinterior | ||
| | |Identical to <code>rural.boatinterior</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,268: | Line 1,268: | ||
|- | |- | ||
|height="40px"|smalltown_05.house | |height="40px"|smalltown_05.house | ||
| | |Identical to <code>rural.house</code>. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| |
Revision as of 12:32, 8 July 2019
Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Airport
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
airport.finaleoutside | ||||
airport_01.rooftop | Identical to urban.rooftop .
|
|||
urban.airport.rooftop.spawn | Identical to urban.rooftop .
|
|||
airport_01.apartment | ||||
airport_01.street | ||||
airport_01.alley | Identical to urban.alley .
|
|||
airport_01.rooftopspawn | Identical to urban.hospitalspawn .
|
|||
airport_01.inn | Identical to urban.apartment .
|
|||
airport_01.hotel | Identical to urban.apartment .
|
|||
airport_01.greenhouse | ||||
airport_02.street | Identical to airport_01.street .
|
|||
airport_02.alley | ||||
airport_02.apartment | ||||
airport_02.rooftop | ||||
airport_02.pillarsroom | Identical to urban.pillarsroom .
|
|||
airport_02.office | ||||
airport_02.respawn | Identical to urban.respawn .
|
|||
airport_03.alley | ||||
airport_03.boilerroom | ||||
airport_03.street | ||||
airport_03.streetoffices | ||||
airport_03.pumproomsmall | ||||
airport_03.powerplant | ||||
airport_03.powerplantinside | ||||
airport_03.controlroom | ||||
airport_03.respawn | ||||
airport_03.parkinggarage | ||||
airport_03.skybridge | ||||
airport_03.airportinterior | ||||
airport_04.office | ||||
airport_04.baggageclaim | ||||
airport_04.terminal | ||||
airport_04.conveyor | ||||
airport_04.respawn | Identical to urban.respawn .
|
|||
airport_04.ramp | ||||
airport_04.bathroom | Identical to urban.respawn .
|
|||
airport_04.ticketing | ||||
airport_04.security | ||||
airport_05.street | Identical to urban.street .
|
|||
airport_05.finaleinside | ||||
airport_05.finaleoutside | ||||
airport_05.respawn | ||||
airport_05.finaleroof | Identical to urban.finaleroof .
|
Farm
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
farm_01.morning | Identical to rural.morning .
|
|||
farm_01.bridge | Identical to rural.bridge .
|
|||
farm_01.smallbuilding | Identical to rural.smallbuilding .
|
|||
farm_01.trainyardentrance | ||||
farm_01.trainyardrespawn | Identical to rural.trainyardrespawn .
|
|||
farm_02.trainyardentrance | Identical to rural.trainyardentrance .
|
|||
farm_02.trainyardrespawn | ||||
farm_02.trainyardbuilding2 | ||||
farm_02.trainyardbuilding2window | Identical to rural.trainyardbuilding2window .
|
|||
farm_02.trainyard2 | Identical to rural.trainyard2 .
|
|||
farm_02.traintunnel | ||||
farm_02.drainagesmall | Identical to rural.drainagesmall .
|
|||
farm_03.drainagesmall | ||||
farm_03.drainagebig | Identical to rural.drainagebig .
|
|||
farm_03.traintunnel | Identical to rural.traintunnel .
|
|||
farm_03.morning | ||||
farm_03.house | Identical to rural.house .
|
|||
farm_04.morning | Identical to rural.morning .
|
|||
farm_04.trainyardentrance | ||||
farm_04.bridge | ||||
farm_04.smallbuilding2 | Identical to rural.smallbuilding2 .
|
|||
farm_04.house | Identical to rural.house .
|
|||
farm_05.trainyardentrance | Identical to rural.trainyardrespawn .
|
|||
farm_05.morning | Identical to rural.morning .
|
|||
farm_05.smallbuilding2 | Identical to rural.smallbuilding2 .
|
Garage
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
garage_01.alley | ||||
garage_01.spawn | ||||
garage_01.interior | ||||
garage_01.checkpoint | ||||
garage_01.street | ||||
garage_02.checkpoint | ||||
garage_02.street | ||||
garage_02.alley | Identical to urban.alley .
|
|||
garage_02.interior | ||||
garage_02.finale |
Hospital
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
background_menu.streetrain | ||||
hospital_01.alleyrain | Identical to urban.alleyrain .
|
|||
hospital_01.streetrain | Identical to urban.streetrain .
|
|||
hospital_01.subway | Identical to urban.subway .
|
|||
hospital_01.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2 .
|
|||
hospital_01.street | Identical to urban.street .
|
|||
hospital_01.rooftop_1b | Identical to urban.rooftop_1b .
|
|||
hospital_01.rooftop_1b_interior | Identical to urban.rooftop_1b_interior .
|
|||
hospital_02.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2 .
|
|||
hospital_02.underground_2 | Identical to urban.underground_2 .
|
|||
hospital_02.underground_1 | Identical to urban.underground_1 .
|
|||
hospital_02.underground_3 | Identical to urban.underground_3 .
|
|||
hospital_02.pillarsroom | ||||
hospital_02.alleyrain | Identical to urban.alleyrain .
|
|||
hospital_02.generatorroom_off | Identical to urban.generatorroom_off .
|
|||
hospital_02.generatorroom | Identical to urban.generatorroom .
|
|||
hospital_02.streetrain | Identical to urban.streetrain .
|
|||
hospital_02.rooftop_1b_interior | ||||
hospital_02.rooftop | Identical to urban.rooftop .
|
|||
hospital_02.controlroom | Identical to urban.controlroom .
|
|||
hospital_02.warehouseoutside | Identical to urban.warehouseoutside .
|
|||
hospital_03.alleyrain | ||||
hospital_03.rooftop_1b_interior2 | ||||
hospital_03.warehouse_1 | ||||
hospital_03.steamtunnel | Identical to urban.steamtunnel .
|
|||
hospital_03.boilerroom | Identical to urban.boilerroom .
|
|||
hospital_03.sewer | ||||
hospital_03.pipetunnel | ||||
hospital_03.streetrain | Identical to urban.streetrain .
|
|||
hospital_03.hospital | ||||
hospital_03.rooftop_1b_interior | Identical to urban.rooftop_1b_interior .
|
|||
hospital_03.respawn | ||||
hospital_04.hospital_interior | ||||
hospital_04.hospital_atrium | ||||
hospital_04.elevator | Identical to urban.elevator .
|
|||
hospital_04.finaleoutside | Identical to urban.finaleoutside .
|
|||
hospital_04.construction | Identical to urban.construction .
|
|||
hospital_04.street | Identical to urban.street .
|
|||
hospital_04.respawn | ||||
hospital_05.street | Identical to urban.street .
|
|||
hospital_05.finaleinside | ||||
hospital_05.finaleoutside | Identical to urban.finaleoutside .
|
|||
hospital_05.respawn | ||||
hospital_05.finaleroof | Identical to urban.finaleroof .
|
|||
hospital_05.elevatorshaft |
Lighthouse
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
lighthouse.woods | ||||
lighthouse.house |
Rural
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
rural.woods | ||||
rural.woods3 | ||||
rural.morning | ||||
rural.bridge | ||||
rural.smallbuilding | ||||
rural.smallbuilding2 | ||||
rural.river | ||||
rural.caveclosed | ||||
rural.caveopen | ||||
rural.traintunnel | ||||
rural.pumproom | ||||
rural.bigroom | ||||
rural.drainagebig | ||||
rural.drainagesmall | ||||
rural.drainageopen | ||||
rural.trainyardentrance | ||||
rural.trainyardrespawn | ||||
rural.trainyardbuilding | ||||
rural.trainyardbuilding2 | ||||
rural.trainyardbuilding2window | ||||
rural.trainyard | ||||
rural.trainyard2 | ||||
rural.house | ||||
rural.town | ||||
rural.towninside | ||||
rural.townalley | ||||
rural.boatinterior | ||||
rural.boatexterior | ||||
rural.shoreline | ||||
rural.town_02 | ||||
rural.shack | ||||
rural.combat_far_heavy | ||||
rural.combat_far_medium | ||||
rural.combat_close_light |
Smalltown
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
smalltown_01.woods_start | ||||
smalltown_01.woods | ||||
smalltown_01.riverbed | ||||
smalltown_01.tunnel | Identical to rural.caveclosed .
|
|||
smalltown_01.tunnel_hall | Identical to rural.drainagesmall .
|
|||
smalltown_01.tunnel_bigroom | Identical to rural.bigroom .
|
|||
smalltown_01.river | Identical to rural.river .
|
|||
smalltown_01.caveclosed | ||||
smalltown_01.caveopen | Identical to rural.caveopen .
|
|||
smalltown_01.pumproom | Identical to rural.pumproom .
|
|||
smalltown_02.pumproom | Identical to rural.pumproom .
|
|||
smalltown_02.drainagesmall | Identical to rural.drainagesmall .
|
|||
smalltown_02.drainagemedium | ||||
smalltown_02.drainagebig | Identical to rural.drainagebig .
|
|||
smalltown_02.drainageopen | Identical to rural.drainageopen .
|
|||
smalltown_02.trainyardbuilding | ||||
smalltown_02.woods | ||||
smalltown_03.trainyardbuilding | ||||
smalltown_03.trainyard | ||||
smalltown_03.woods_far | ||||
smalltown_03.woods_medium | ||||
smalltown_03.woods_close | ||||
smalltown_03.graveyard | ||||
smalltown_03.church | ||||
smalltown_03.house | ||||
smalltown_03.town | ||||
smalltown_03.towninside | Identical to rural.towninside .
|
|||
smalltown_03.townalley | Identical to rural.townalley .
|
|||
smalltown_04.town | ||||
smalltown_04.towninside | ||||
smalltown_04.townalley | ||||
smalltown_04.street | ||||
smalltown_04.house | Identical to urban.apartment .
|
|||
smalltown_04.trainyardbuilding | Identical to rural.trainyardbuilding .
|
|||
smalltown_05.park | ||||
smalltown_05.shack | Identical to rural.shack .
|
|||
smalltown_05.town | ||||
smalltown_05.boatinterior | Identical to rural.boatinterior .
|
|||
smalltown_05.boatexterior | ||||
smalltown_05.boatexterior | ||||
smalltown_05.house | Identical to rural.house .
|
Urban
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
urban.util_interiorslams | ||||
urban.util_metalslams | ||||
urban.util_metalslams_2 | ||||
urban.util_woodfloorsqueaks | ||||
urban.util_windgust | ||||
urban.util_distantcombat | ||||
urban.util_distantexplosions | ||||
urban.util_rat_scratches | ||||
urban.util_genericrooftop | ||||
urban.util_genericexterior_from_interior_1 | ||||
urban.util_genericexterior_from_interior_2 | ||||
urban.util_flies | ||||
urban.util_steam | ||||
urban.util_pipes | ||||
urban.rooftop_1b | ||||
urban.rooftop_1b_interior | ||||
urban.rooftop_1b_interior2 | ||||
urban.underground_1 | ||||
urban.underground_2 | ||||
urban.underground_3 | ||||
urban.controlroom | ||||
urban.warehouse_1 | ||||
urban.steamtunnel | ||||
urban.boilerroom | ||||
urban.hospital_interior | ||||
urban.flies | ||||
urban.rooftop | ||||
urban.street | ||||
urban.streetrain | ||||
urban.alley | ||||
urban.alleyrain | ||||
urban.sewer | ||||
urban.pipetunnel | ||||
urban.apartment | ||||
urban.generatorroom_off | ||||
urban.generatorroom | ||||
urban.respawn | ||||
hospital.respawn | ||||
urban.rooftopspawn | ||||
urban.hospitalspawn | ||||
urban.spawnrain | ||||
urban.hospital | ||||
urban.office | ||||
urban.subway | ||||
urban.pillarsroom | ||||
urban.conveniencestore | ||||
urban.warehouseoutside | ||||
urban.warehouseinside | ||||
urban.tankroom | ||||
urban.powerplant | ||||
urban.powerplantinside | ||||
urban.parkinggarage | ||||
urban.elevator | ||||
urban.construction | ||||
urban.finaleinside | ||||
urban.finaleoutside | ||||
urban.finaleroof |
River
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
river.shoreline | ||||
river.fishingboat | ||||
river.woods | ||||
river.rooftop | ||||
river_01.spawn | ||||
river_01.shore | ||||
river_01.street | ||||
river_01.alley | ||||
river_01.interiors | ||||
river_01.brickfactory | ||||
river_01.checkpoint | ||||
river_02.woods | ||||
river_02.oilbuilding | ||||
river_02.bargecrossing | ||||
river_02.freighter | ||||
river_02.hull | ||||
river_02.gravelpile | ||||
river_02.checkpoint | ||||
river_02.highrise |
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |