Teeth: Difference between revisions
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Deprecated (talk | contribs) (Changed to use shader and MatParam templates) |
Isemenuk27 (talk | contribs) (Added teeth pictures) |
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[[File:Teeth shader1.jpg|Mouth is closed|thumb]] | |||
[[File:Teeth shader2.jpg|Mouth is slightly open|thumb]] | |||
[[File:Teeth shader3.jpg|Mouth is open|thumb]] | |||
{{Shader|Teeth}} It is a shader for teeth that is used to dynamically adjust the brightness of the teeth based on how open the mouth is. | {{Shader|Teeth}} It is a shader for teeth that is used to dynamically adjust the brightness of the teeth based on how open the mouth is. | ||
:{{Note|This shader is likely obsolete, as Valve hasn't used it for any of their recent games. Instead, they include teeth on their facemaps, using the shader <code>[[VertexLitGeneric]].</code>}} | :{{Note|This shader is likely obsolete, as Valve hasn't used it for any of their recent games. Instead, they include teeth on their facemaps, using the shader <code>[[VertexLitGeneric]].</code>}} | ||
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==Parameters== | ==Parameters== |
Revision as of 10:54, 11 November 2021
Teeth
It is a shader for teeth that is used to dynamically adjust the brightness of the teeth based on how open the mouth is.
Note:This shader is likely obsolete, as Valve hasn't used it for any of their recent games. Instead, they include teeth on their facemaps, using the shader
VertexLitGeneric.
Parameters
[[$basetexture|$basetexture]]
[[$halflambert|$halflambert]]
$clientshader "MouthShader"
- Todo: What does this actually do?
$illumfactor
$forward
[[$bumpmap|$bumpmap]]
[[$phongexponent|$phongexponent]]