$displacementmap: Difference between revisions
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Deprecated (talk | contribs) (Added $displacementwrinkle from cra0kalo's VertexLitGeneric documentation) |
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*[http://youtu.be/2pSf6xYv3mg The shader parameter in use] | *[http://youtu.be/2pSf6xYv3mg The shader parameter in use] | ||
[[Category: | [[Category:Shader parameters|d]] |
Revision as of 09:45, 15 August 2023
The $displacementmap command is an alternative to $bumpmap that uses a heightmap to give the illusion of depth.
It's the most realistic of all the texture shadowing techniques, but consequently is also the most expensive.
It requires a model compiled with $subd. For best results use a relatively high tessellation level.
Todo: Find when it was added into the engine, the earliest example appears to be in Alien Swarm although it works in SFM
Syntax
$displacementmap <texture> $displacementwrinkle <bool>