Env player surface trigger: Difference between revisions
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{{lang|Env player surface trigger}} | {{lang|Env player surface trigger}} | ||
{{ | {{CD|CEnvPlayerSurfaceTrigger|file1=env_player_surface_trigger.cpp}} | ||
{{entity|type=e0|env_player_surface_trigger}} It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Game Material to Watch | {{KV Targetname}} | ||
{{KV|Game Material to Watch|intn=gamematerial|choices|The material to watch. When the player stands on/off this material, this entity's outputs will be fired.}} | |||
:{| class=standard-table | :{| class=standard-table | ||
! Literal value || Description | ! Literal value || Description | ||
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"Slosh" Type does not to work to detect players in volumetric water, only on solid surfaces marked with "water" or "slime" surface properties. | "Slosh" Type does not to work to detect players in volumetric water, only on solid surfaces marked with "water" or "slime" surface properties. | ||
==Inputs== | ==Inputs== | ||
{{IO|Enable|Start watching the player's surface.}} | {{IO|Enable|Start watching the player's surface.}} | ||
{{IO|Disable|Stop watching the player's surface.}} | {{IO|Disable|Stop watching the player's surface.}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnSurfaceChangedToTarget|Fired when the player moves onto the specified game material.}} | {{IO|OnSurfaceChangedToTarget|Fired when the player moves onto the specified game material.}} | ||
{{IO|OnSurfaceChangedFromTarget|Fired when the player moves off the specified game material.}} | {{IO|OnSurfaceChangedFromTarget|Fired when the player moves off the specified game material.}} | ||
Revision as of 08:37, 17 September 2023
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CEnvPlayerSurfaceTrigger |
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Template:Entity It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Game Material to Watch (gamematerial) <choices>
- The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description 0 None (player's in the air) 67 Concrete 77 Metal 68 Dirt 86 Vent 71 Grate 84 Tile 83 Slosh 87 Wood 80 Computer 89 Glass 70 Flesh 73 Clip 79 Foliage 78 Sand
"Slosh" Type does not to work to detect players in volumetric water, only on solid surfaces marked with "water" or "slime" surface properties.
Inputs
- Enable
- Start watching the player's surface.
- Disable
- Stop watching the player's surface.
Outputs
- OnSurfaceChangedToTarget
- Fired when the player moves onto the specified game material.
- OnSurfaceChangedFromTarget
- Fired when the player moves off the specified game material.