Chicken: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
A chicken. Identical to the [[pet_entity]], but ''will'' spawn automatically without need of [[Navigation Meshes|Navigation Mesh]]. ''{{todo|Add extra description to this entity.}}'' | A chicken. Identical to the [[pet_entity]], but it ''will'' spawn automatically without need of [[Navigation Meshes|Navigation Mesh]]. ''{{todo|Add extra description to this entity.}}'' | ||
== Keyvalues== | |||
{{KV Angles}} | |||
==FGD Code== | ==FGD Code== | ||
<pre> | <pre> | ||
@PointClass base( | @PointClass base(Angles) studio("models/chicken/chicken.mdl") = chicken : "A chicken." | ||
[ | [ | ||
] | ] |
Revision as of 07:28, 26 January 2019
chicken
is a point entity available in Counter-Strike: Global Offensive.
Entity Description
A chicken. Identical to the pet_entity, but it will spawn automatically without need of Navigation Mesh.
Todo: Add extra description to this entity.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
FGD Code
@PointClass base(Angles) studio("models/chicken/chicken.mdl") = chicken : "A chicken." [ ]
Instruction on placing the FGD Code:
Paste the FGD code in the last line of the csgo.fgd. The csgo.fgd can be found in CS:GO's bin folder.