Template:I Studiomodel: Difference between revisions
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Deprecated (talk | contribs) (Reformatted, added Shadow and Reflection inputs, corrected SetModelScale input, added the template to the Input Templates category) |
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{{ScrollBox|title=Studiomodel| | {{ScrollBox|title=Studiomodel| | ||
{{IO|Skin|param=int|Changes the model's [[$texturegroup|skin]] to the specified number.}} | |||
{{IO|SetBodyGroup|param=int|Set the model's [[$bodygroup|body group]].}} | |||
{{IO|AlternativeSorting|param=bool|Uses an alternative method for telling which objects are in front of others. Use if this object draws incorrectly when seen through transparent things.}} | |||
{{IO|SetModelScale|param=string|Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over.|only=2013}} | |||
{{I Shadow}} | |||
{{I Reflection}} | |||
}}<noinclude> | |||
[[Category:Input Templates|Studiomodel]] | |||
</noinclude> | |||
{{IO|SetModelScale| | |||
}} |
Revision as of 17:26, 13 January 2020
Studiomodel:
- SetBodyGroup <integer>
- Set the model's body group.
- AlternativeSorting <boolean>
- Uses an alternative method for telling which objects are in front of others. Use if this object draws incorrectly when seen through transparent things.
- SetModelScale <string> (only in
)
- Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.