Point dz weaponspawn: Difference between revisions

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(Added keyvalues and non FGD properties)
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{{otherlang2|title=point_dz_weaponspawn|ru=point_dz_weaponspawn:ru}}
{{otherlang2|title=point_dz_weaponspawn|ru=point_dz_weaponspawn:ru}}
{{csgo point|point_dz_weaponspawn}} {{DZupdate}}
[[File: Point_dz_weaponspawn.jpg | 200px | thumb | right | point_dz_weaponspawn]]
== Info ==
== Info ==
[[File: Point_dz_weaponspawn.jpg | 200px | thumb | right | point_dz_weaponspawn]]
 
'''Type:''' '' Entity ''
'''Type:''' '' Entity ''


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'''Date added:''' '' Added along with the update [http://www.counter-strike.net/dangerzone Danger Zone] (2018.12.06) ''
'''Date added:''' '' Added along with the update [http://www.counter-strike.net/dangerzone Danger Zone] (2018.12.06) ''


'''Purpose:''' '' Spawn a random item from the list at the location of the entity. ''
== Entity Description ==
Acts as a spawn point for below specified survival entities.
 
== Entities spawned by [[point_dz_weaponspawn]] ==
== Entities spawned by [[point_dz_weaponspawn]] ==
''This information is taken from page [https://developer.valvesoftware.com/wiki/Creating_a_Danger_Zone_Map Creating a Danger Zone Map]''
* '''[[func_survival_c4_target]]'''
* '''[[func_survival_c4_target]]'''
  Safe with money.
: Safe with money.
* '''[[prop_weapon_upgrade_chute]]'''
* '''[[prop_weapon_upgrade_chute]]'''
  Parachute backpack.
: Parachute backpack.
* '''[[prop_weapon_upgrade_tablet_zoneintel]]'''
* '''[[prop_weapon_upgrade_tablet_zoneintel]]'''
  Tablet upgrade that shows next safe zone.
: Tablet upgrade that shows next safe zone.
* '''[[prop_weapon_upgrade_tablet_droneintel]]'''
* '''[[prop_weapon_upgrade_tablet_droneintel]]'''
  Tablet upgrade that shows drones and their trace.
: Tablet upgrade that shows drones and their trace.
* '''[[prop_weapon_upgrade_tablet_highres]]'''
* '''[[prop_weapon_upgrade_tablet_highres]]'''
  Tablet upgrade that improves zone precision.
: Tablet upgrade that improves zone precision.
* '''[[prop_weapon_upgrade_contractkill]]'''
* '''[[prop_weapon_upgrade_contractkill]]'''
  Contract to kill a player that will reward $500.
: Contract to kill a player that will reward $500.
* '''[[prop_weapon_upgrade_armor_helmet]]'''
* '''[[prop_weapon_upgrade_armor_helmet]]'''
  Armor and Helmet.
: Armor and Helmet.
* '''[[prop_money_crate]]'''
* '''[[prop_money_crate]]'''
  Bag with money.  
: Bag with money.  
* '''[[prop_metal_crate]]'''
* '''[[prop_metal_crate]]'''
  Metal crate with SMG weapons.
: Metal crate with SMG weapons.
* '''[[prop_loot_crate]]'''
* '''[[prop_loot_crate]]'''
  Can be various crates, utility, explosives, pistols, melees.
: Can be various crates, utility, explosives, pistols, melees.
* '''[[prop_ammo_box_generic]]'''
* '''[[prop_ammo_box_generic]]'''
  Ammo box.
: Ammo box.
* '''[[item_cash]]'''
* '''[[item_cash]]'''
  Stack of banknotes.
: Stack of banknotes.
* '''[[dronegun]]'''
* '''[[dronegun]]'''
  Drone turret.
: Drone turret.
* '''[[hostage_entity]]'''
* '''[[hostage_entity]]'''
  A hostage.
: A hostage.
 
== Keyvalues ==
{{KV Targetname}}
{{KV Angles}}
{{ScrollBox|title=Danger Zone|}}
{{KV|Group ID|int|When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.}}
{{KV|Default Weight|int|Weight used to distribute item.}}
{{KV|Door Name|targetname|This point is behind a specific door.}}
{{ScrollBox|title=Non {{Not in FGD}} keyvalues|}}
*<code>tagPreferLooseItem 1</code>
: A loose item will spawn instead of a crate.
*<code>tagPreferMelee 1</code>
: A melee weapon/crate will spawn instead.
*<code>tagBehindSteelDoor 1</code>
: Used when combined with [[dz_door]], more info about that here: [[dz_door#Setting up Security Doors for Danger Zone|Quick Link]]
*<code>tagOnRooftop 1</code>
{{todo|What does this do in game?}}

Revision as of 05:00, 16 December 2018

Template:Otherlang2 point_dz_weaponspawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It's one of many new entities added with the CS:GO Danger Zone Danger Zone update.

point_dz_weaponspawn

Info

Type: Entity

Mode: Danger Zone

Global entity: no

Date added: Added along with the update Danger Zone (2018.12.06)

Entity Description

Acts as a spawn point for below specified survival entities.

Entities spawned by point_dz_weaponspawn

Safe with money.
Parachute backpack.
Tablet upgrade that shows next safe zone.
Tablet upgrade that shows drones and their trace.
Tablet upgrade that improves zone precision.
Contract to kill a player that will reward $500.
Armor and Helmet.
Bag with money.
Metal crate with SMG weapons.
Can be various crates, utility, explosives, pistols, melees.
Ammo box.
Stack of banknotes.
Drone turret.
A hostage.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
Group ID ([todo internal name (i)]) <integer>
When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
Default Weight ([todo internal name (i)]) <integer>
Weight used to distribute item.
Door Name ([todo internal name (i)]) <targetname>
This point is behind a specific door.
Non !FGD keyvalues:
  • tagPreferLooseItem 1
A loose item will spawn instead of a crate.
  • tagPreferMelee 1
A melee weapon/crate will spawn instead.
  • tagBehindSteelDoor 1
Used when combined with dz_door, more info about that here: Quick Link
  • tagOnRooftop 1
Todo: What does this do in game?