Point dz weaponspawn: Difference between revisions
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(Added keyvalues and non FGD properties) |
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{{otherlang2|title=point_dz_weaponspawn|ru=point_dz_weaponspawn:ru}} | {{otherlang2|title=point_dz_weaponspawn|ru=point_dz_weaponspawn:ru}} | ||
{{csgo point|point_dz_weaponspawn}} {{DZupdate}} | |||
[[File: Point_dz_weaponspawn.jpg | 200px | thumb | right | point_dz_weaponspawn]] | |||
== Info == | == Info == | ||
'''Type:''' '' Entity '' | '''Type:''' '' Entity '' | ||
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'''Date added:''' '' Added along with the update [http://www.counter-strike.net/dangerzone Danger Zone] (2018.12.06) '' | '''Date added:''' '' Added along with the update [http://www.counter-strike.net/dangerzone Danger Zone] (2018.12.06) '' | ||
== Entity Description == | |||
Acts as a spawn point for below specified survival entities. | |||
== Entities spawned by [[point_dz_weaponspawn]] == | == Entities spawned by [[point_dz_weaponspawn]] == | ||
* '''[[func_survival_c4_target]]''' | * '''[[func_survival_c4_target]]''' | ||
: Safe with money. | |||
* '''[[prop_weapon_upgrade_chute]]''' | * '''[[prop_weapon_upgrade_chute]]''' | ||
: Parachute backpack. | |||
* '''[[prop_weapon_upgrade_tablet_zoneintel]]''' | * '''[[prop_weapon_upgrade_tablet_zoneintel]]''' | ||
: Tablet upgrade that shows next safe zone. | |||
* '''[[prop_weapon_upgrade_tablet_droneintel]]''' | * '''[[prop_weapon_upgrade_tablet_droneintel]]''' | ||
: Tablet upgrade that shows drones and their trace. | |||
* '''[[prop_weapon_upgrade_tablet_highres]]''' | * '''[[prop_weapon_upgrade_tablet_highres]]''' | ||
: Tablet upgrade that improves zone precision. | |||
* '''[[prop_weapon_upgrade_contractkill]]''' | * '''[[prop_weapon_upgrade_contractkill]]''' | ||
: Contract to kill a player that will reward $500. | |||
* '''[[prop_weapon_upgrade_armor_helmet]]''' | * '''[[prop_weapon_upgrade_armor_helmet]]''' | ||
: Armor and Helmet. | |||
* '''[[prop_money_crate]]''' | * '''[[prop_money_crate]]''' | ||
: Bag with money. | |||
* '''[[prop_metal_crate]]''' | * '''[[prop_metal_crate]]''' | ||
: Metal crate with SMG weapons. | |||
* '''[[prop_loot_crate]]''' | * '''[[prop_loot_crate]]''' | ||
: Can be various crates, utility, explosives, pistols, melees. | |||
* '''[[prop_ammo_box_generic]]''' | * '''[[prop_ammo_box_generic]]''' | ||
: Ammo box. | |||
* '''[[item_cash]]''' | * '''[[item_cash]]''' | ||
: Stack of banknotes. | |||
* '''[[dronegun]]''' | * '''[[dronegun]]''' | ||
: Drone turret. | |||
* '''[[hostage_entity]]''' | * '''[[hostage_entity]]''' | ||
: A hostage. | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{ScrollBox|title=Danger Zone|}} | |||
{{KV|Group ID|int|When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.}} | |||
{{KV|Default Weight|int|Weight used to distribute item.}} | |||
{{KV|Door Name|targetname|This point is behind a specific door.}} | |||
{{ScrollBox|title=Non {{Not in FGD}} keyvalues|}} | |||
*<code>tagPreferLooseItem 1</code> | |||
: A loose item will spawn instead of a crate. | |||
*<code>tagPreferMelee 1</code> | |||
: A melee weapon/crate will spawn instead. | |||
*<code>tagBehindSteelDoor 1</code> | |||
: Used when combined with [[dz_door]], more info about that here: [[dz_door#Setting up Security Doors for Danger Zone|Quick Link]] | |||
*<code>tagOnRooftop 1</code> | |||
{{todo|What does this do in game?}} |
Revision as of 05:00, 16 December 2018
Template:Otherlang2
point_dz_weaponspawn
is a point entity available in Counter-Strike: Global Offensive. It's one of many new entities added with the
Danger Zone update.
Info
Type: Entity
Mode: Danger Zone
Global entity: no
Date added: Added along with the update Danger Zone (2018.12.06)
Entity Description
Acts as a spawn point for below specified survival entities.
Entities spawned by point_dz_weaponspawn
- Safe with money.
- Parachute backpack.
- Tablet upgrade that shows next safe zone.
- Tablet upgrade that shows drones and their trace.
- Tablet upgrade that improves zone precision.
- Contract to kill a player that will reward $500.
- Armor and Helmet.
- Bag with money.
- Metal crate with SMG weapons.
- Can be various crates, utility, explosives, pistols, melees.
- Ammo box.
- Stack of banknotes.
- Drone turret.
- A hostage.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
- Group ID ([todo internal name (i)]) <integer>
- When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
- Door Name ([todo internal name (i)]) <targetname>
- This point is behind a specific door.
Non !FGD keyvalues:
tagPreferLooseItem 1
- A loose item will spawn instead of a crate.
tagPreferMelee 1
- A melee weapon/crate will spawn instead.
tagBehindSteelDoor 1
- Used when combined with dz_door, more info about that here: Quick Link
tagOnRooftop 1
Todo: What does this do in game?