Env explosion: Difference between revisions
Jump to navigation
Jump to search
TeamSpen210 (talk | contribs) (Describe damage force/ignored class) |
mNo edit summary |
||
| Line 25: | Line 25: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Magnitude | {{KV|Magnitude|intn=iMagnitude|integer|The amount of damage done by the explosion.}} | ||
{{KV|Radius Override | {{KV|Radius Override|intn=iRadiusOverride|integer|If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.}} | ||
{{KV|Fireball Sprite | {{KV|Fireball Sprite|intn=fireballsprite|sprite|Sprite of the fireball.}} | ||
{{KV|Render Mode | {{KV|Render Mode|intn=rendermode|choices|[[Render mode]] of the fireball. | ||
:*0: Normal | :*0: Normal | ||
:*4: Solid | :*4: Solid | ||
:*5: Additive}} | :*5: Additive}} | ||
{{KV|Ignored Entity | {{KV|Ignored Entity|intn=ignoredEntity|target_destination|Do not harm or affect the named entity.}} | ||
{{KV|Damage Force | {{KV|Damage Force|intn=DamageForce|float|nofgd=1|If set, use this value as a magnitude for physics force.}} | ||
{{KV|Ignored Class | {{KV|Ignored Class|intn=ignoredClass|integer|Do not harm or affect this [[List_of_default_AI_relationships|class]] of NPC. }} | ||
{{KV BaseEntity|css=1}} | {{KV BaseEntity|css=1}} | ||
| Line 42: | Line 42: | ||
==Outputs== | ==Outputs== | ||
{{O BaseEntity | {{O BaseEntity}} | ||
==See Also== | ==See Also== | ||
*{{ent|env_physexplosion}} | *{{ent|env_physexplosion}} | ||
Revision as of 09:48, 22 September 2022
Template:Base point It creates an explosion at its origin.
Flags
- 1: No Damage
- 2: Repeatable - Once the explosion has happened, the entity will not remove itself. Otherwise, it will be removed 0.3 seconds after the
Explodeinput is sent (during that time it could possibly re-fire). - 4: No Fireball
8: No Smoke- No effect.- 16: No Decal - Black scorch decal left at the explosion center.
32: No Sparks- No effect.- 64: No Sound
- 128: Random Orientation
- 256: No Fireball Smoke - Fireball smoke only spawns if the fireball itself can too.
- 512: No Particles
1024: No DLights- No effect.- 2048: Don't clamp Min - Allow much smaller fire sprites.
- 4096: Don't clamp Max - Allow much larger fire sprites.
- 8192: Damage above surface only - Don't do damage to the player if they are underwater.
- 16384: Generic damage - Do
DMG_GENERICdamage, as opposed toDMG_BLAST.
Keyvalues
- Magnitude (iMagnitude) <integer>
- The amount of damage done by the explosion.
- Radius Override (iRadiusOverride) <integer>
- If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- Fireball Sprite (fireballsprite) <sprite>
- Sprite of the fireball.
- Render Mode (rendermode) <choices>
- Render mode of the fireball.
- 0: Normal
- 4: Solid
- 5: Additive
- Ignored Entity (ignoredEntity) <targetname>
- Do not harm or affect the named entity.
Inputs
- Explode
- Triggers the explosion.