Info overlay transition: Difference between revisions

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[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]
[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]
{{base point|info_overlay_transition|internal=1}}  
{{base point|info_overlay_transition|internal=1}}  
==Entity description==
==Entity description==
It is an overlay transition. {{clarify}}
It is an overlay transition. {{clarify}}
This entity creates a scrolling Texture between a brush or displacement and a water brush. So you can create a "Wave" effect.
This entity creates a scrolling Texture between a brush or displacement and a water brush. So you can create a "Wave" effect.
==Keyvalues==
==Keyvalues==
{{KV|Material|material|Texture to use with this overlay.}}
{{KV|Material|material|Texture to use with this overlay.}}
{{KV|Brush faces|sidelist}}
{{KV|Brush faces|sidelist|Brush faces on which the overlay will be applied.}}
{{KV|Water faces|sidelist}}
{{KV|Water faces|sidelist|Water brush faces on which the overlay will be applied.}}
{{KV|Texcoord Length Start|float}}
{{KV|Texcoord Length Start|float}}
{{KV|Texcoord Length End|float}}
{{KV|Texcoord Length End|float}}

Revision as of 11:05, 31 October 2018

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The "Wave" effect from the info_overlay_transition.

Template:Base point

Entity description

It is an overlay transition. [Clarify] This entity creates a scrolling Texture between a brush or displacement and a water brush. So you can create a "Wave" effect.

Keyvalues

Material ([todo internal name (i)]) <material>
Texture to use with this overlay.
Brush faces ([todo internal name (i)]) <sidelist>
Brush faces on which the overlay will be applied.
Water faces ([todo internal name (i)]) <sidelist>
Water brush faces on which the overlay will be applied.
Texcoord Length Start ([todo internal name (i)]) <float>
Texcoord Length End ([todo internal name (i)]) <float>
Texcoord Width Start ([todo internal name (i)]) <float>
Texcoord Width End ([todo internal name (i)]) <float>
Width Land ([todo internal name (i)]) <float>
Width Water ([todo internal name (i)]) <float>
Show Debug ([todo internal name (i)]) <integer>
Boolean value (0 or 1).