Env tilt: Difference between revisions

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{{lang|Env tilt}}
{{lang|Env tilt}}
{{obsolete}}
{{obsolete|entity=1}}
{{base point|env_tilt|since=Left 4 Dead 2}} It tilts the screens of players. It was never fully implemented and does not work correctly in any game.
{{base point|env_tilt|since=Left 4 Dead 2}} It tilts the screens of players. It was never fully implemented and does not work correctly in any game.



Revision as of 11:26, 9 June 2019

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Template:Base point It tilts the screens of players. It was never fully implemented and does not work correctly in any game.

C++ In code, it is represented by theCEnvTiltclass, defined in theEnvShake.cppfile.

Flags

  • 1: GlobalTilt - Ignore radius and tilt all player screens.
  • 128: Ease in/out (?)

Keyvalues

Effect Radius (radius) ([todo internal name (i)]) <float>
The radius around this entity in which to affect players.
Duration (seconds) (duration) ([todo internal name (i)]) <float>
The length of time in which to tilt the player's screens.
Tilt time (seconds) (tilttime) ([todo internal name (i)]) <float>
How long it takes to reach full tilt.


Inputs

StartTilt
Start the tilt.
StopTilt
Stop the tilt.


Outputs