Template:KV GibshooterBase: Difference between revisions
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{{minititle| | {{minititle|GibShooter}} | ||
{{KV|Number of Gibs (m_iGibs)|integer|Total number of <code>gib</code>s to shoot each time the entity should shoot.}} | {{KV|Number of Gibs (m_iGibs)|integer|Total number of <code>gib</code>s to shoot each time the entity should shoot.}} | ||
{{KV|Delay between shots (delay)|string|Delay (in seconds) between shooting each <code>gib</code>. If 0, all <code>gib</code>s shoot at once.}} | {{KV|Delay between shots (delay)|string|Delay (in seconds) between shooting each <code>gib</code>. If 0, all <code>gib</code>s shoot at once.}} | ||
Revision as of 17:44, 29 September 2018
GibShooter:
- Number of Gibs (m_iGibs) ([todo internal name (i)]) <integer>
- Total number of
gibs to shoot each time the entity should shoot.
- Delay between shots (delay) ([todo internal name (i)]) <string>
- Delay (in seconds) between shooting each
gib. If 0, allgibs shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) ([todo internal name (i)]) <string>
- The orientation of the spawned
gibs.
- Max angular velocity (gibanglevelocity) ([todo internal name (i)]) <string>
- How fast (degrees/sec) the
gibs should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Course Variance (m_flVariance) ([todo internal name (i)]) <string>
- How much variance in the direction
gibs are fired.
- Lighting Origin (lightingorigin) ([todo internal name (i)]) <targetname>
- Select an info_lighting to specify a location to sample lighting from for all
gibs spawned by this shooter, instead of their own origins.
- Physics (Simulation) ([todo internal name (i)]) <choices> !FGD
- How the
gibs will be physically simulated.
- Disable Shadows (nogibshadows) ([todo internal name (i)]) <boolean> !FGD
- Set to 1 to disable render target shadows on
gibs.