Env player surface trigger: Difference between revisions
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In code, it is represented by the
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"Slosh" Type does not to work to detect players in volumetric water, only on solid surfaces marked with "water" or "slime" surface properties. | |||
{{KV BaseEntity|css=1}} | {{KV BaseEntity|css=1}} | ||
Revision as of 15:47, 7 March 2019
Template:Base point It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.

CEnvPlayerSurfaceTrigger
class, defined in theenv_player_surface_trigger.cpp
file.
Keyvalues
- Game Material to Watch (gamematerial) ([todo internal name (i)]) <choices>
- The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description 0 None (player's in the air) 67 Concrete 77 Metal 68 Dirt 86 Vent 71 Grate 84 Tile 83 Slosh 87 Wood 80 Computer 89 Glass 70 Flesh 73 Clip 79 Foliage 78 Sand
"Slosh" Type does not to work to detect players in volumetric water, only on solid surfaces marked with "water" or "slime" surface properties.
Inputs
- Enable
- Start watching the player's surface.
- Disable
- Stop watching the player's surface.
Outputs
- OnSurfaceChangedToTarget
- Fired when the player moves onto the specified game material.
- OnSurfaceChangedFromTarget
- Fired when the player moves off the specified game material.