Env physimpact: Difference between revisions
		
		
		
		
		
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{{lang|Env physimpact}}  | {{lang|Env physimpact}}  | ||
{{base point|env_physimpact|sprite=env_physexplosion}} It causes a physics impact on another entity. The direction of the impact is determined by the angles set.  | {{base point|env_physimpact|sprite=env_physexplosion}} It causes a physics impact on another entity. The direction of the impact is determined by the angles set.  | ||
{{code class|CPhysImpact|physobj.cpp}}  | {{code class|CPhysImpact|physobj.cpp}}  | ||
Revision as of 18:52, 30 January 2020
Template:Base point It causes a physics impact on another entity. The direction of the impact is determined by the angles set.
Flags
- 1: No fall-off
 - 2: Infinite Length
 - 4: Ignore Mass
 - 8: Ignore Surface Normal When Applying Force[Clarify]
 
Keyvalues
- Distance (distance) ([todo internal name (i)]) <integer>
 - How far to project the impact (if 0 uses a default value).
 
- Point to Entity (directionentityname) ([todo internal name (i)]) <targetname>
 - If set, Distance and Pitch Yaw Roll settings are ignored and the direction and distance to the target entity will be used.
 
Inputs
- Impact
 - Trigger the impact