Template:I PlayerCompanion: Difference between revisions
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m ("Clears" will work too.) |
Deprecated (talk | contribs) (Reformatted to use IO templates, added to Input Templates category) |
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{{ScrollBox|title=PlayerCompanion| | {{ScrollBox|title=PlayerCompanion| | ||
{{IO|OutsideTransition|Use this input to teleport the NPC to a [[hint node]] with the "Player Squad Transition Point" hint type.|since=EP1}} | |||
{{IO|EnableAlwaysTransition|since=EP1}} | |||
{{IO|DisableAlwaysTransition|If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the {{ent|trigger_transition}}.|since=EP1}} | |||
{{IO|MakeGameEndAlly|since=EP1}} | |||
{{IO|MakeRegularAlly|Determines whether the game should end if this character dies.|since=EP1}} | |||
{{IO|EnableWeaponPickup|since=EP1}} | |||
{{IO|DisableWeaponPickup|Enables/disables weapon pickup.|since=EP1}} | |||
{{IO|GiveWeapon|param=classname|Gives the NPC a weapon immediately.|since=EP1}} | |||
{{IO|ClearAllOutputs|Clears every output that this NPC has.|since=Episodic}} | |||
}}<noinclude> | |||
[[Category:Input Templates|PlayerCompanion]] | |||
</noinclude> | |||
}} |
Revision as of 18:49, 23 January 2020
PlayerCompanion:
- OutsideTransition (in all games since
)
- Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type.
- EnableAlwaysTransition (in all games since
)
- DisableAlwaysTransition (in all games since
)
- If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition.
- MakeGameEndAlly (in all games since
)
- MakeRegularAlly (in all games since
)
- Determines whether the game should end if this character dies.
- EnableWeaponPickup (in all games since
)
- DisableWeaponPickup (in all games since
)
- Enables/disables weapon pickup.
- ClearAllOutputs (in all games since
)
- Clears every output that this NPC has.