Env firesource: Difference between revisions

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{{clr}}
{{clr}}
==Flags==
*1: Start On


==Keyvalues==
==Keyvalues==
{{KV|Radius (fireradius)|float|The radius around this entity in which to provide heat.}}
{{KV|Radius (fireradius)|float|The radius around this entity in which to provide heat.}}
{{KV|Intensity / Damage (firedamage)|float|Amount of heat "damage" to apply to <code>env_fire</code>s within the '''Radius'''.}}
{{KV|Intensity / Damage (firedamage)|float|Amount of heat "damage" to apply to <code>env_fire</code>s within the '''Radius'''.}}
{{KV BaseEntity|css=1}}
{{KV BaseEntity}}
 
==Flags==
{{fl|1|Start On}}


==Inputs==
==Inputs==
{{IO|Enable|Enable fire source.}}
{{IO|Enable|Enable fire source.}}
{{IO|Disable|Disable fire source.}}
{{IO|Disable|Disable fire source.}}
{{I BaseEntity|prel4d=1}}
{{I BaseEntity}}


==Outputs==
==Outputs==
{{O BaseEntity|l4d=1}}
{{O BaseEntity|l4d=1}}

Revision as of 20:15, 2 May 2022

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Env firesource.png

Template:Base point It provides heat to all nearby env_fire entities.

C++ In code, it is represented by theCEnvFireSourceclass, defined in thefire.cppfile.

Keyvalues

Radius (fireradius) ([todo internal name (i)]) <float>
The radius around this entity in which to provide heat.
Intensity / Damage (firedamage) ([todo internal name (i)]) <float>
Amount of heat "damage" to apply to env_fires within the Radius.


Flags

Start On : [1]

Inputs

Enable
Enable fire source.
Disable
Disable fire source.


Outputs