Env explosion: Difference between revisions
Jump to navigation
Jump to search
(updates. added a few video links to show the individual parts of the explosion) |
TeamSpen210 (talk | contribs) (Describe damage force/ignored class) |
||
| Line 33: | Line 33: | ||
:*5: Additive}} | :*5: Additive}} | ||
{{KV|Ignored Entity (ignoredEntity)|target_destination|Do not harm or affect the named entity.}} | {{KV|Ignored Entity (ignoredEntity)|target_destination|Do not harm or affect the named entity.}} | ||
{{KV|Damage Force (DamageForce)|float|nofgd=1| | {{KV|Damage Force (DamageForce)|float|nofgd=1|If set, use this value as a magnitude for physics force.}} | ||
{{KV|Ignored Class (ignoredClass) | {{KV|Ignored Class (ignoredClass)|integer|Do not harm or affect this [[List_of_default_AI_relationships|class]] of NPC. }} | ||
{{KV BaseEntity|css=1}} | {{KV BaseEntity|css=1}} | ||
Revision as of 17:50, 24 November 2018
Template:Base point It creates an explosion at its origin.
Flags
- 1: No Damage
- 2: Repeatable - Once the explosion has happened, the entity will not remove itself. Otherwise, it will be removed 0.3 seconds after the
Explodeinput is sent (during that time it could possibly re-fire). - 4: No Fireball
8: No Smoke- No effect.- 16: No Decal - Black scorch decal left at the explosion center.
32: No Sparks- No effect.- 64: No Sound
- 128: Random Orientation
- 256: No Fireball Smoke - Fireball smoke only spawns if the fireball itself can too.
- 512: No Particles
1024: No DLights- No effect.- 2048: Don't clamp Min - Allow much smaller fire sprites.
- 4096: Don't clamp Max - Allow much larger fire sprites.
- 8192: Damage above surface only - Don't do damage to the player if they are underwater.
- 16384: Generic damage - Do
DMG_GENERICdamage, as opposed toDMG_BLAST.
Keyvalues
- Magnitude (iMagnitude) ([todo internal name (i)]) <integer>
- The amount of damage done by the explosion.
- Radius Override (iRadiusOverride) ([todo internal name (i)]) <integer>
- If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- Render Mode (rendermode) ([todo internal name (i)]) <choices>
- Render mode of the fireball.
- 0: Normal
- 4: Solid
- 5: Additive
- Ignored Entity (ignoredEntity) ([todo internal name (i)]) <targetname>
- Do not harm or affect the named entity.
- Damage Force (DamageForce) ([todo internal name (i)]) <float> !FGD
- If set, use this value as a magnitude for physics force.
- Ignored Class (ignoredClass) ([todo internal name (i)]) <integer>
- Do not harm or affect this class of NPC.
Inputs
- Explode
- Triggers the explosion.