Env explosion: Difference between revisions
Jump to navigation
Jump to search
(updates. added a few video links to show the individual parts of the explosion) |
TeamSpen210 (talk | contribs) (Describe damage force/ignored class) |
||
Line 33: | Line 33: | ||
:*5: Additive}} | :*5: Additive}} | ||
{{KV|Ignored Entity (ignoredEntity)|target_destination|Do not harm or affect the named entity.}} | {{KV|Ignored Entity (ignoredEntity)|target_destination|Do not harm or affect the named entity.}} | ||
{{KV|Damage Force (DamageForce)|float|nofgd=1| | {{KV|Damage Force (DamageForce)|float|nofgd=1|If set, use this value as a magnitude for physics force.}} | ||
{{KV|Ignored Class (ignoredClass) | {{KV|Ignored Class (ignoredClass)|integer|Do not harm or affect this [[List_of_default_AI_relationships|class]] of NPC. }} | ||
{{KV BaseEntity|css=1}} | {{KV BaseEntity|css=1}} | ||
Revision as of 18:50, 24 November 2018
Template:Base point It creates an explosion at its origin.
Flags
- 1: No Damage
- 2: Repeatable - Once the explosion has happened, the entity will not remove itself. Otherwise, it will be removed 0.3 seconds after the
Explode
input is sent (during that time it could possibly re-fire). - 4: No Fireball
8: No Smoke- No effect.- 16: No Decal - Black scorch decal left at the explosion center.
32: No Sparks- No effect.- 64: No Sound
- 128: Random Orientation
- 256: No Fireball Smoke - Fireball smoke only spawns if the fireball itself can too.
- 512: No Particles
1024: No DLights- No effect.- 2048: Don't clamp Min - Allow much smaller fire sprites.
- 4096: Don't clamp Max - Allow much larger fire sprites.
- 8192: Damage above surface only - Don't do damage to the player if they are underwater.
- 16384: Generic damage - Do
DMG_GENERIC
damage, as opposed toDMG_BLAST
.
Keyvalues
- Magnitude (iMagnitude) ([todo internal name (i)]) <integer>
- The amount of damage done by the explosion.
- Radius Override (iRadiusOverride) ([todo internal name (i)]) <integer>
- If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- Render Mode (rendermode) ([todo internal name (i)]) <choices>
- Render mode of the fireball.
- 0: Normal
- 4: Solid
- 5: Additive
- Ignored Entity (ignoredEntity) ([todo internal name (i)]) <targetname>
- Do not harm or affect the named entity.
- Damage Force (DamageForce) ([todo internal name (i)]) <float> !FGD
- If set, use this value as a magnitude for physics force.
- Ignored Class (ignoredClass) ([todo internal name (i)]) <integer>
- Do not harm or affect this class of NPC.
Inputs
- Explode
- Triggers the explosion.