Env effectscript: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Script Model | {{KV|Script Model|intn=model|studio|Model to use for animation sequences. Defaults to <code>models/Effects/teleporttrail.mdl</code>.}} | ||
{{KV|Script File | {{KV|Script File|intn=scriptfile|string|Name of the script to use for this model. Defaults to <code>scripts/effects/testeffect.txt</code>.}} | ||
{{KV | {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
{{IO|SetSequence|Sets the script model's sequence.|param=string}} | {{IO|SetSequence|Sets the script model's sequence.|param=string}} | ||
==See also== | ==See also== | ||
*[[Creating an Effectscript model]] | *[[Creating an Effectscript model]] | ||
*[[Particle System Overview]] | *[[Particle System Overview]] |
Revision as of 13:32, 30 October 2022
Template:Base point It allows scripting special visual effects via a script file. Two are used in d1_trainstation_05.
Keyvalues
- Script Model (model) <model path>
- Model to use for animation sequences. Defaults to
models/Effects/teleporttrail.mdl
.
- Script File (scriptfile) <string>
- Name of the script to use for this model. Defaults to
scripts/effects/testeffect.txt
.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetSequence <string >
- Sets the script model's sequence.