Env detail controller: Difference between revisions
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In code, it is represented by the
(code class) |
m (Added note that the entity is broken in GO) |
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Line 1: | Line 1: | ||
{{lang|Env detail controller}} | {{lang|Env detail controller}} | ||
{{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | {{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | ||
{{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}} | |||
{{code class|CEnvDetailController|env_detail_controller.cpp}} | {{code class|CEnvDetailController|env_detail_controller.cpp}} |
Revision as of 14:22, 16 February 2021


Template:Base point It overrides the fade distances for all details sprites in the map.

CEnvDetailController
class, defined in theenv_detail_controller.cpp
file.
Keyvalues
- Start Fade Dist/Pixels (fademindist) ([todo internal name (i)]) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) ([todo internal name (i)]) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.