Model entity/Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions
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(OnIgnite is !FGD in csgo, css and even hl2, so I guess everywhere? OnFizzled is not in csgo, so only p2 right?) |
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< | <onlyinclude><includeonly><!-- | ||
-->{{minititle|Model}} | |||
{{IO|OnIgnite|nofgd=1|Fired when the entity catches fire, such as from an {{ent|env_entity_igniter}} or the <code>Ignite</code> inputs.}}<!-- | |||
-->{{#ifeq:{{{portal2|0}}}|0||{{IO|OnFizzled|only={{portal2}}|Fired when this entity is fizzled by a [[fizzler]] or any other means, except by using the <code>Dissolve</code> input. Use <code>SilentDissolve</code> instead.}}}}<!-- | |||
{{IO|OnIgnite|Fired when the entity catches fire, such as from an {{ent|env_entity_igniter}} or the <code>Ignite</code> inputs.}}<!-- | --></includeonly></onlyinclude> | ||
-->{{# | {{documentation|content= | ||
{{ | == Usage == | ||
This template is our holder for all [[outputs]] assigned through {{ent|CBaseAnimating}}. | |||
=== Parameters === | |||
* {{param|portal2|0}} - Set to 1 to display the <code>OnFizzled</code> output for entities that are usable in Portal 2. | |||
=== Example === | |||
{{tlc|O BaseAnimating|portal2{{=}}1}} delivers: | |||
<div style="border:1px dashed"> | |||
{{O BaseAnimating|portal2=1}} | |||
</div> | |||
}} | |||
[[Category:Output Templates|BaseAnimating]] |