Env alyxemp: Difference between revisions

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{{lang|Env alyxemp}}
{{lang|Env alyxemp}}{{this is a|e0|series=Half-Life 2|name=env_alyxemp}} This entity creates a particle effect from Alyx's EMP.
{{hl2 point|env_alyxemp}} This entity creates a particle effect from Alyx's EMP.


To attach one end to Alyx's EMP device:
To attach one end to Alyx's EMP device:

Revision as of 08:47, 7 January 2024

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env_alyxemp is an e0 available in Half-Life 2 series Half-Life 2 series. This entity creates a particle effect from Alyx's EMP.

To attach one end to Alyx's EMP device:

  1. Use the Parent keyvalue or the SetParent input to parent it to npc_alyx.
  2. Send the env_alyxemp the SetParentAttachment input with emp for the parameter.

To change the Target Entity, use the SetTargetEnt input with the new entity name for the parameter.

Todo: How to make Alyx take out the EMP device?
Tip.pngTip:To find attachment points for other models, use ent_attachments.
Note.pngNote:This entity is also in the code for Portal. Its functionality is not guaranteed.


C++ In code, it is represented by theCAlyxEmpEffectclass, defined in theenv_alyxemp.cppfile.

Keyvalues

EMP Type (Type) ([todo internal name (i)]) <choices>
EMP effect type.
  • 0: Small
  • 1: Large
Target Entity (EndTargetName) ([todo internal name (i)]) <targetname>
Entity to use as a target endpoint (probably an info_target). This entity can be its own target.


Inputs

StartCharge <floatRedirectInput/float>
Start charging the effect over specified number of seconds.
StartDischarge
Start discharging the effect over specified number of seconds.
Stop <floatRedirectInput/float>
Stops the effect.
Todo: Clarify what the parameter does?
SetTargetEnt <stringRedirectInput/string>
Sets the Target Entity for the effect.


Outputs