Template:O BasePropPhysics: Difference between revisions

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{{IO|OnOutOfWorld|Fired whenever the object is detected to be outside the world. Specifically, it checks if the object is outside of the world's [[bounding box]] or if the object is traveling at over 2000 units per second in any cardinal direction.}}
{{IO|OnOutOfWorld|Fired whenever the object is detected to be outside the world. Specifically, it checks if the object is outside of the world's [[bounding box]] or if the object is traveling at over 2000 units per second in any cardinal direction.}}
{{IO|OnPlayerUse|Fired when the player has {{ent|+use}}d the prop.
{{IO|OnPlayerUse|Fired when the player has {{ent|+use}}d the prop.
{{note|This output (but not any of the other pickup-related ones) will fire only if the ''Generate output on +USE'' spawnflag is set.}}}}
{{note|This output (but not any of the other pickup-related ones) will fire only if the ''Generate output on +USE'' spawnflag is set.}}}}
{{IO|OnPhysGunDrop|Fired when the player has dropped the prop (from either <code>+use</code> or the gravity gun). {{ent|!activator}} is the player.}}
{{IO|OnPhysGunDrop|Fired when the player has dropped the prop (from either <code>+use</code> or the gravity gun). {{ent|!activator}} is the player.}}
{{IO|OnPlayerPickup|Fired when the player has picked the prop up with <code>+use</code> or the gravity gun (in Half-Life 2).}}<!--
{{IO|OnPlayerPickup|Fired when the player has picked the prop up with <code>+use</code> or the gravity gun (in Half-Life 2).}}<!--
-->{{#ifeq:{{{nohl2}}}|1||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!--
-->{{#ifeq:{{{nohl2}}}|1||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!--
-->{{#ifeq:{{{l4d2}}}|1|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}}|}}
-->{{#ifeq:{{{l4d2}}}|1|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}}|}}<noinclude>
[[Category:Output Templates|BasePropPhysics]]
</noinclude>

Revision as of 19:30, 23 January 2020

BasePropPhysics:

OnMotionEnabled
Fired when motion has been enabled on the prop, either via the Health Level to Override Motion keyvalue or from the EnableMotion input.
OnAwakened
Fired when the prop has woken (force has been applied to it while it was asleep, or the Wake input has been called).
OnOutOfWorld
Fired whenever the object is detected to be outside the world. Specifically, it checks if the object is outside of the world's bounding box or if the object is traveling at over 2000 units per second in any cardinal direction.
OnPlayerUse
Fired when the player has +used the prop.
Note.pngNote:This output (but not any of the other pickup-related ones) will fire only if the Generate output on +USE spawnflag is set.
OnPhysGunDrop
Fired when the player has dropped the prop (from either +use or the gravity gun). !activator is the player.
OnPlayerPickup
Fired when the player has picked the prop up with +use or the gravity gun (in Half-Life 2).
OnPhysGunOnlyPickup
Fired when the player has picked the prop up with the gravity gun specifically.