Item ammo smg1 grenade: Difference between revisions
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{{lang|Item ammo smg1 grenade}} | {{lang|Item ammo smg1 grenade}} | ||
[[File:item_ammo_smg1_grenade. | [[File: item_ammo_smg1_grenade.png | right | 300px]] | ||
{{hl2 point|item_ammo_smg1_grenade}} It's an explosive grenade, providing secondary ammunition for the [[weapon_smg1|submachine gun]]. The entity will always provide just 1 single grenade regardless of the current difficulty setting. | {{hl2 point|item_ammo_smg1_grenade}} It's an explosive grenade, providing secondary ammunition for the [[weapon_smg1|submachine gun]]. The entity will always provide just 1 single grenade regardless of the current difficulty setting. | ||
{{code class|CItem_AR2_Grenade|item_ammo.cpp}} | {{code class|CItem_AR2_Grenade|item_ammo.cpp}} | ||
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{{KVIO ItemHL2}} | {{KVIO ItemHL2}} |
Revision as of 08:13, 1 July 2019


Template:Hl2 point It's an explosive grenade, providing secondary ammunition for the submachine gun. The entity will always provide just 1 single grenade regardless of the current difficulty setting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.