Item ammo ar2 large: Difference between revisions
		
		
		
		
		
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[[File:Item_ammo_ar2.jpg|thumb|200px|right|Note the <code>item_ammo_ar2_large</code> looks exactly identical to the {{ent|item_ammo_ar2}} seen here.]]  | [[File:Item_ammo_ar2.jpg|thumb|200px|right|Note the <code>item_ammo_ar2_large</code> looks exactly identical to the {{ent|item_ammo_ar2}} seen here.]]  | ||
{{hl2 point|item_ammo_ar2_large}} It's a ''large'' clip of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting.  | {{hl2 point|item_ammo_ar2_large}} It's a ''large'' clip of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting.  | ||
{{code class|CItem_LargeBoxLRounds|item_ammo.cpp}}  | |||
{{KVIO ItemHL2}}  | {{KVIO ItemHL2}}  | ||
Revision as of 02:02, 11 September 2018
Template:Hl2 point It's a large clip of pulse ammo for the Overwatch pulse rifle, providing 60 pulses regardless of the current difficulty setting.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Start Constrained : [1]
 - Spawns with motion disabled.
 
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this item. !activator is the player.
 
- OnCacheInteraction
 - This output fires when the player proves they have "found" this item.
 - Fires on:
- Player Touch (whether or not player actually acquires the item).
 - Picked up by +use.
 - Picked up by gravity gun.
 - Punted by gravity gun.