Info target vehicle transition: Difference between revisions

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[[File:info_target.png|left]]{{base point|info_target_vehicle_transition|since=Half-Life 2: Episode One}} This entity is intended to force vehicles to teleport to this spot when they are sent the <code>OutsideTransition</code> input (which is automatically sent by {{ent|trigger_transition}} if the vehicle is outside of it when a level change is meant to occur).
[[File:info_target.png|left]]{{base point|info_target_vehicle_transition|since=Half-Life 2: Episode One}} This entity is intended to force vehicles to teleport to this spot when they are sent the <code>OutsideTransition</code> input (which is automatically sent by {{ent|trigger_transition}} if the vehicle is outside of it when a level change is meant to occur).


Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the <code>OutsideTransition</code> input by the map designer, it ''can'' be used for other purposes as well.
Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the <code>OutsideTransition</code> input by the map designer, this entity ''can'' be used for other purposes as well.


{{clr}}
{{clr}}

Revision as of 01:24, 11 September 2018

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Info target.png

Template:Base point This entity is intended to force vehicles to teleport to this spot when they are sent the OutsideTransition input (which is automatically sent by trigger_transition if the vehicle is outside of it when a level change is meant to occur).

Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the OutsideTransition input by the map designer, this entity can be used for other purposes as well.

Keyvalues

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs