Info apc missile hint: Difference between revisions

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{{lang|Info apc missile hint}}
{{lang|Info apc missile hint}}
{{hl2 brush|info_apc_missile_hint}} It helps guide rockets ({{ent|apc_missile}} fired by the {{ent|prop_vehicle_apc}}. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it.
{{entity|info_apc_missile_hint|type=e2|series=Half-Life 2}} It helps guide rockets ({{ent|apc_missile}} fired by the {{ent|prop_vehicle_apc}}. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it.


{{note|The FGD data lists <code>Enable</code> and <code>Disable</code> inputs, but they do not exist in code.}}
{{note|The FGD data lists <code>Enable</code> and <code>Disable</code> inputs, but they do not exist in code.}}

Revision as of 07:36, 24 January 2023

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Template:Entity It helps guide rockets (apc_missile fired by the prop_vehicle_apc. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it.

Note.pngNote:The FGD data lists Enable and Disable inputs, but they do not exist in code.
C++ In code, it is represented by theCInfoAPCMissileHintclass, defined in theweapon_rpg.cppfile.

Keyvalues

Target (target) ([todo internal name (i)]) <targetname>
The entity that the missile will guide towards if the conditions are met.


Inputs

Outputs