Func tank combine cannon: Difference between revisions
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Note:For use as a Combine Autogun, Effect Handling should be set to Combine Cannon and Ammo Type should be Combine Heavy Cannon
Note:Archived page history
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(updates. this was a pain to set up.) |
(also in the portal games) |
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{{note|For use as a Combine Autogun, '''Effect Handling''' should be set to '''Combine Cannon''' and '''Ammo Type''' should be '''Combine Heavy Cannon'''}} | {{note|For use as a Combine Autogun, '''Effect Handling''' should be set to '''Combine Cannon''' and '''Ammo Type''' should be '''Combine Heavy Cannon'''}} | ||
{{stray ent|{{portal}} {{portal2}}}} | |||
{{code class|CFuncTankCombineCannon|func_tank.cpp}} | {{code class|CFuncTankCombineCannon|func_tank.cpp}} | ||
Line 11: | Line 13: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV visiblebrush}} | {{KV visiblebrush|l4d=1}} | ||
{{KV BaseEntity| | {{KV BaseEntity|l4d2=1}} | ||
==Inputs== | ==Inputs== | ||
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{{IO|EnableHarrass|Allow the cannon to track and pester a player who is hiding (by default, it can).}} | {{IO|EnableHarrass|Allow the cannon to track and pester a player who is hiding (by default, it can).}} | ||
{{I BaseTank}} | {{I BaseTank}} | ||
{{I visiblebrush}} | {{I visiblebrush|portal2=1}} | ||
{{I BaseEntity | {{I BaseEntity}} | ||
==Outputs== | ==Outputs== |
Revision as of 17:35, 4 October 2018


Template:Hl2 brush This entity forms the basis of the three-way Combine Autogun seen in Episode Two on ep2_outland_09. It is operated by an npc_enemyfinder_combinecannon and fires a powerful beam of dark energy. In Half-Life 2, the shooting ability appears to not function. In Episode One, the gun can harm things, but the visual effects are somewhat different than Episode Two.

Flags
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Keyvalues
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Inputs
- DisableHarrass
- Disable the cannon tracking an unseen player.
- EnableHarrass
- Allow the cannon to track and pester a player who is hiding (by default, it can).
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
- OnShotAtPlayer
- Fired every time the cannon shoots at the player.
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