Template:KV visiblebrush: Difference between revisions
		
		
		
		
		
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				 (moved common brush kvs. oops)  | 
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{{minititle|Visible Brush}}  | {{minititle|Visible Brush}}  | ||
{{KV|Minimum Light (_minlight)|float|Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.}}  | {{KV|Minimum Light (_minlight)|float|Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.}}  | ||
{{KV|Damage Filter Name (damagefilter)|targetname|When this entity receives damage, it will [[filter]] by this entity.}}  | {{KV|Damage Filter Name (damagefilter)|targetname|When this entity receives damage, it will [[filter]] by this entity.}}  | ||
{{KV|[[Render Mode]] (rendermode)|choices|Set a non-standard rendering mode on this entity.}}  | {{KV|[[Render Mode]] (rendermode)|choices|Set a non-standard rendering mode on this entity.}}  | ||
Revision as of 01:22, 17 September 2018
Visible Brush:
- Minimum Light (_minlight) ([todo internal name (i)]) <float>
 - Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.
 
- Damage Filter Name (damagefilter) ([todo internal name (i)]) <targetname>
 - When this entity receives damage, it will filter by this entity.
 
- Render Mode (rendermode) ([todo internal name (i)]) <choices>
 - Set a non-standard rendering mode on this entity.
 
- 0: Normal
 - 1: Color
 - 2: Texture
 - 3: Glow
 - 4: Solid/Alphatest
 - 5: Additive
 - 6: Removed, does nothing
 - 7: Additive Fractional Frame
 - 8: Alpha Add
 - 9: World Space Glow
 - 10: Don't Render
 
- Render FX (renderfx) ([todo internal name (i)]) <choices>
 - Preset pattern of appearance effects.
 
- 0: None
 - 1: Slow Pulse
 - 2: Fast Pulse
 - 3: Slow Wide Pulse
 - 4: Fast Wide Pulse
 - 5: Slow Fade Away
 - 6: Fast Fade Away
 - 7: Slow Become Solid
 - 8: Fast Become Solid
 - 9: Slow Strobe
 - 10: Fast Strobe
 - 11: Faster Strobe
 - 12: Slow Flicker
 - 13: Fast Flicker
 - 14: Constant Glow
 - 15: Distort
 - 16: Hologram (Distort + fade)
 - 17: Scale Up
 - 22: Spotlight FX
 - 23: Cull By Distance
 - 24: Fade Wider Pulse
 - 26: Fade Near
 
Todo: 18-21, 25
- Render FX / Transparency (0 - 255) (renderamt) ([todo internal name (i)]) <integer>
 - Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
 
- Shadow Cast Distance (shadowcastdist) ([todo internal name (i)]) <integer> !FGD
 - Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
 
- Disable Shadows (disableshadows) ([todo internal name (i)]) <boolean>
 - Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.