Template:KV visiblebrush: Difference between revisions

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{{KV|Minimum Bounding Box Size (mins)|vector|Co-ordinate of the minimum bounding box corner. The bounding box is drawn from this corner to the other one. Requires Bounding Box collisions (solid 2) to be used.|nofgd=1}}
{{KV|Minimum Bounding Box Size (mins)|vector|Co-ordinate of the minimum bounding box corner. The bounding box is drawn from this corner to the other one. Requires Bounding Box collisions (solid 2) to be used. Can be used to overwrite the collision shape of a brush, although it can only be a cuboid.|nofgd=1}}
{{KV|Maximum Bounding Box Size (maxs)|vector|Co-ordinate of the maximum bounding box corner. The bounding box is drawn from this corner to the other one. Requires Bounding Box collisions (solid 2) to be used.|nofgd=1}}
{{KV|Maximum Bounding Box Size (maxs)|vector|Co-ordinate of the maximum bounding box corner. The bounding box is drawn from this corner to the other one. Requires Bounding Box collisions (solid 2) to be used. Can be used to overwrite the collision shape of a brush, although it can only be a cuboid.|nofgd=1}}
{{KV|Minimum Light (_minlight)|float|Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.}}
{{KV|Minimum Light (_minlight)|float|Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.}}

Revision as of 03:29, 9 September 2018

Minimum Bounding Box Size (mins) ([todo internal name (i)]) <vector> !FGD
Co-ordinate of the minimum bounding box corner. The bounding box is drawn from this corner to the other one. Requires Bounding Box collisions (solid 2) to be used. Can be used to overwrite the collision shape of a brush, although it can only be a cuboid.
Maximum Bounding Box Size (maxs) ([todo internal name (i)]) <vector> !FGD
Co-ordinate of the maximum bounding box corner. The bounding box is drawn from this corner to the other one. Requires Bounding Box collisions (solid 2) to be used. Can be used to overwrite the collision shape of a brush, although it can only be a cuboid.
Minimum Light (_minlight) ([todo internal name (i)]) <float>
Minimum amount of light to hit this brush. 0 is none, 1 is normal, and 2 is doubled.