Env starfield: Difference between revisions
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Note:This is not the entity used in the c5a1 outro in Half-Life. That is a system of 42 func_trains.
Bug:Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around. [todo tested in ?]
Bug:If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused. [todo tested in ?]
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{{lang|Env starfield}} | |||
[[File:Env starfield.jpg|thumb|300px|right]] | [[File:Env starfield.jpg|thumb|300px|right]] | ||
{{hl2 point|env_starfield}} This creates the starfield effect used in the {{ent|d1_trainstation_01}} intro for Half-Life 2. | {{hl2 point|env_starfield}} This creates the starfield effect used in the {{ent|d1_trainstation_01}} intro for Half-Life 2. | ||
{{note|This is not the entity used in the {{ent|c5a1}} outro in Half-Life | {{note|This is not the entity used in the {{ent|c5a1}} outro in Half-Life. That is a system of 42 {{ent|func_train}}s.}} | ||
{{bug|Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around.}} | {{bug|Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around.}} | ||
{{bug|If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused.}} | {{bug|If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused.}} | ||
{{stray ent|{{portal}}}} | |||
{{code class|CEnvStarfield|env_starfield.cpp}} | {{code class|CEnvStarfield|env_starfield.cpp}} |
Revision as of 09:18, 17 September 2018


Template:Hl2 point This creates the starfield effect used in the d1_trainstation_01 intro for Half-Life 2.



Keyvalues
Inputs
- TurnOn
- Turn on
- TurnOff
- Turn off
- SetDensity <float >
- Set the density of the starfield. It's a multiplier, so 1 is the default.