Env ar2explosion: Difference between revisions

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*One is an {{ent|ar2explosion}} (removed after dust clears).
*One is an {{ent|ar2explosion}} (removed after dust clears).
*The other 10 are {{ent|env_sprite}}s (remain after dust clears but are reused or replaced every time the explosion is set off).
*The other 10 are {{ent|env_sprite}}s (remain after dust clears but are reused or replaced every time the explosion is set off).
{{stray ent|{{portal}} {{as}} {{portal2}}}}


{{code class|CEnvAR2Explosion|ar2_explosion.cpp}}
{{code class|CEnvAR2Explosion|ar2_explosion.cpp}}

Revision as of 04:56, 17 September 2018

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Template:Hl2 point Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.

This entity creates 11 others as well:

  • One is an ar2explosion (removed after dust clears).
  • The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Note.pngNote:This entity is also in the code for Portal Alien Swarm Portal 2. Its functionality is not guaranteed.


C++ In code, it is represented by theCEnvAR2Explosionclass, defined in thear2_explosion.cppfile.

Keyvalues

Particle Material (material) ([todo internal name (i)]) <material>
The material to use for each particle in the explosion.


Inputs

Explode
Make the explosion effect.


Outputs