Ar2explosion: Difference between revisions
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Note:This entity spawns 10 env_sprites. These will remain after the dust is completely clear even if
(updates. i *think* this one is complete but i'm not 100% sure. like 99.9%.) |
(→Inputs: prel4d=1) |
||
Line 11: | Line 11: | ||
==Inputs== | ==Inputs== | ||
{{I BaseEntity|base=1}} | {{I BaseEntity|base=1|prel4d=1}} | ||
==Inputs== | ==Inputs== | ||
{{O BaseEntity}} | {{O BaseEntity}} |
Revision as of 14:32, 7 September 2018


Template:Hl2 point It's the actual dust cloud generated by an env_ar2explosion. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. env_ar2explosion
also gives more control over the dust cloud. You may still be able to do some things to this entity using methods such as AddOutput (such as Kill
, to immediately remove sprites).

env_ar2explosion
is used.