Ar2explosion: Difference between revisions

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(updates. i *think* this one is complete but i'm not 100% sure. like 99.9%.)
(→‎Inputs: prel4d=1)
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==Inputs==
==Inputs==
{{I BaseEntity|base=1}}
{{I BaseEntity|base=1|prel4d=1}}


==Inputs==
==Inputs==
{{O BaseEntity}}
{{O BaseEntity}}

Revision as of 14:32, 7 September 2018

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Template:Hl2 point It's the actual dust cloud generated by an env_ar2explosion. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. env_ar2explosion also gives more control over the dust cloud. You may still be able to do some things to this entity using methods such as AddOutput (such as Kill, to immediately remove sprites).

Note.pngNote:This entity spawns 10 env_sprites. These will remain after the dust is completely clear even if env_ar2explosion is used.
C++ In code, it is represented by theAR2Explosionclass, defined in thear2_explosion.cppfile.

Keyvalues

Inputs

Inputs