Reflection: Difference between revisions

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m (Added LightmappedReflective shader to list)
 
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*See [[Cubemap]] for the method of prebaked reflections used on brushes and models specified with {{ent|env_cubemap}}.
*See [[Cubemap]] for the method of prebaked reflections used on brushes and models specified with {{ent|env_cubemap}}.
*See [[Water_(shader)]] for the real-time reflection used on Water.
*See [[Water_(shader)]] for the real-time reflection used on Water.
*See [[LightmappedReflective]] for real time reflection used on flat surfaces like mirrors.

Latest revision as of 13:46, 23 December 2020

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Reflection is used in two ways in Source: