Reflection
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This is a disambiguation page, a list of pages that otherwise might share the same title.
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Reflection is used in two ways in Source:
- See Cubemap for the method of prebaked reflections used on brushes and models specified with env_cubemap.
- See Water_(shader) for the real-time reflection used on Water.
- See LightmappedReflective for real time reflection used on flat surfaces like mirrors.