Hud timer: Difference between revisions
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Tip:This is the same HUD element used during the "Waiting for Players" event before level transitions.
Tip:Try to keep the text under ~25 characters, otherwise it may protrude out of the HUD's frame. (ends will not be visible)
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{{DISPLAYTITLE:hud_timer}} | {{DISPLAYTITLE:hud_timer}} | ||
[[Image:Synergy_hud_timer_levelchange.jpg|thumb|right|300px|hud_timer example. '''TimerText''': "LEVEL CHANGE"]] | [[Image:Synergy_hud_timer_levelchange.jpg|thumb|right|300px|hud_timer example. '''TimerText''': "LEVEL CHANGE"]] | ||
{{Synergy}} | {{Synergy point|hud_timer}} It displays a countdown timer on every player's [[HUD]] and fires an output once reaching zero. | ||
It displays a countdown timer on every player's [[HUD]] and fires an output once reaching zero. | |||
{{tip|This is the same HUD element used during the "Waiting for Players" event before level transitions.}} | {{tip|This is the same HUD element used during the "Waiting for Players" event before level transitions.}} | ||
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*[[Synergy_Entities|Synergy Entity List]] | *[[Synergy_Entities|Synergy Entity List]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 13:14, 3 May 2020
Template:Synergy point It displays a countdown timer on every player's HUD and fires an output once reaching zero.

Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Start <integer >
- Start the timer with a specified duration of seconds.
- Stop
- Stop the timer instantly, without triggering the OnTimer output.
- Change <integer >
- Update the timer time - value is added to current timer time; allows positive and negative values.
Outputs
- OnTimer
- Fired when the timer reaches zero.