Env ar2explosion: Difference between revisions
Jump to navigation
Jump to search

m (removed {{DISPLAYTITLE}}, covered by the hl2 point template) |
(updates) |
||
Line 1: | Line 1: | ||
{{hl2 point|env_ar2explosion}} | {{lang|Env ar2explosion}} | ||
{{hl2 point|env_ar2explosion}} Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the [[weapon_ar2|AR2]]. | |||
This entity creates 11 others as well: | |||
*One is an {{ent|ar2explosion}} (removed after dust clears). | |||
*The other 10 are {{ent|env_sprite}}s (remain after dust clears but are reused or replaced every time the explosion is set off). | |||
{{code class|CEnvAR2Explosion| | {{code class|CEnvAR2Explosion|ar2_explosion.cpp}} | ||
== Keyvalues == | ==Keyvalues== | ||
{{KV|Particle Material (material)|material|The material to use for each particle in the explosion.}} | |||
{{KV BaseEntity|base=1}} | |||
{{KV|Particle Material|material|The material to use for each particle in the explosion.}} | |||
== Inputs == | ==Inputs== | ||
{{IO|Explode|Make the explosion effect.}} | {{IO|Explode|Make the explosion effect.}} | ||
{{I BaseEntity|base=1}} | |||
== Outputs == | ==Outputs== | ||
{{O | {{O BaseEntity}} |
Revision as of 17:06, 6 September 2018


Template:Hl2 point Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.
This entity creates 11 others as well:
- One is an ar2explosion (removed after dust clears).
- The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Keyvalues
- Particle Material (material) ([todo internal name (i)]) <material>
- The material to use for each particle in the explosion.
Inputs
- Explode
- Make the explosion effect.