Info apc missile hint: Difference between revisions
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Note:The FGD data lists
m (removed {{DISPLAYTITLE}}, covered by the hl2 point template. also fixed the incorrect entity name, which really perplexes me how anybody can get that wrong) |
(updates) |
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{{hl2 brush|info_apc_missile_hint}} | {{lang|Info apc missile hint}} | ||
{{hl2 brush|info_apc_missile_hint}} It helps guide rockets ({{ent|apc_missile}} fired by the {{ent|prop_vehicle_apc}}. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it. | |||
{{note|The FGD data lists <code>Enable</code> and <code>Disable</code> inputs, but they do not exist in code.}} | |||
{{code class|CInfoAPCMissileHint|weapon_rpg.cpp}} | |||
{{ | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Target (target)|target_destination|The entity that the missile will guide towards if the conditions are met.}} | |||
{{KV BaseEntity|base=1}} | |||
{{KV|Target|target_destination|The entity that the missile will guide towards if the conditions are met.}} | |||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseEntity|prel4d=1|base=1}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
Revision as of 20:26, 10 September 2018


Template:Hl2 brush It helps guide rockets (apc_missile fired by the prop_vehicle_apc. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it.

Enable
and Disable
inputs, but they do not exist in code.Keyvalues
- Target (target) ([todo internal name (i)]) <targetname>
- The entity that the missile will guide towards if the conditions are met.