Item ammo ar2: Difference between revisions

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[[Image:Item_ammo_ar2.jpg|thumb|200px|right|Pulse rifle clip.]]
{{lang|Item ammo ar2}}
{{hl2 point|item_ammo_ar2}}
[[File:Item_ammo_ar2.jpg|thumb|200px|right|Pulse rifle clip.]]
 
{{hl2 point|item_ammo_ar2}} It's a clip of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]].
==Entity description==
A clip of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]].


The amount of ammo the clip will provide depends on the current difficulty setting:
The amount of ammo the clip will provide depends on the current difficulty setting:
{{skill|24|20|12}}


* At the "Easy" (<code>skill 1</code>) setting the clip will provide 24 pulses.
{{KVIO ItemHL2}}
* At the "Normal" (<code>skill 2</code>) setting the clip will provide 20 pulses.
* At the "Hard" (<code>skill 3</code>) setting the clip will provide 12 pulses.
 
==Keyvalues==
* {{KV Item}}
 
==Inputs==
* {{I Item}}
 
==Outputs==
* {{O Item}}


==See also==
==See also==
* [[item_ammo_ar2_large]]
*{{ent|item_ammo_ar2_large}}
 
[[Category:Items]]

Revision as of 02:50, 11 September 2018

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Pulse rifle clip.

Template:Hl2 point It's a clip of pulse ammo for the Overwatch pulse rifle.

The amount of ammo the clip will provide depends on the current difficulty setting:

  • Easy: 24
  • Normal: 20
  • Hard: 12

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See also