Info player terrorist: Difference between revisions

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m (removed {{DISPLAYTITLE}}, covered by the base point multi template)
(Updated for CS:GO)
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Should be placed at least 128 units away from each other and surrounding walls.
Should be placed at least 128 units away from each other and surrounding walls.


==Keyvalues==
== Keyvalues ==
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}
{{ScrollBox|title=Behaviour|}}
{{KV|Spawn priority|integer|Determines which spawn points get used first. Smaller numbers are used before larger numbers.}} {{CSGO add|}}
{{KV|Enabled by default?|boolean|Should this spawn be enabled by default?}} {{CSGO add|}}
== Inputs ==
{{IO|SetEnabled|Sets this spawn point as enabled.}} {{CSGO add|}}
{{IO|SetDisabled|Sets this spawn point as disabled.}} {{CSGO add|}}
{{IO|ToggleEnabled|Toggle the enabled/disabled state of this spawn point.}} {{CSGO add|}}


==See also==
==See also==

Revision as of 10:38, 15 December 2018

Template:Base point multi

Terrorist model in Counter-Strike Source.

Entity description

This entity is a spawn point for terrorists in Counter-Strike: Source and Counter-Strike: Global Offensive. One of these needs to be placed for each team member. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Behaviour:
Spawn priority ([todo internal name (i)]) <integer>
Determines which spawn points get used first. Smaller numbers are used before larger numbers. Template:CSGO add
Enabled by default? ([todo internal name (i)]) <boolean>
Should this spawn be enabled by default? Template:CSGO add

Inputs

SetEnabled
Sets this spawn point as enabled. Template:CSGO add
SetDisabled
Sets this spawn point as disabled. Template:CSGO add
ToggleEnabled
Toggle the enabled/disabled state of this spawn point. Template:CSGO add

See also