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Gib: Difference between revisions

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(i mean... seriously now?)
 
(Gib is a separate entity so it must have its own page.)
Tag: Removed redirect
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#REDIRECT [[gibs]]
{{stub}}
{{ent not in fgd}}
{{this is a|point entity|name=gib}} This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are [[npc_cscanner]] and [[npc_clawscanner]] from {{hl2|4}} which produce {{ent|gib}} entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like {{ent|prop_physics}}

Revision as of 01:52, 6 September 2024

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gib is a point entity available in all Source Source games. This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from Half-Life 2 Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics