$qcassert: Difference between revisions
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m (im wrong and dumb) |
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If the result of the condition is not equal to the boolean specified, the compile will fail, informing the user of the result of the assert. | If the result of the condition is not equal to the boolean specified, the compile will fail, informing the user of the result of the assert. | ||
Currently, there are only '''2''' conditions | Currently, there are only '''2''' conditions. | ||
* '''boneexists''' | * '''boneexists''' (takes bone name and model source name) | ||
* '''importboneexists''' | * '''importboneexists''' (takes bone name) | ||
{{Todo|What | {{Todo|What, exactly, does importboneexists do?}} | ||
== Example == | == Example == | ||
'''$qcassert boneexists "whatifgaming" false''' | '''$qcassert boneexists "whatifgaming" "official.dmx" false''' | ||
If there is a bone in the | If there is a bone in the DMX file "official.dmx" named '''whatifgaming''', compiling will cease. Otherwise, the model will compile as normal. | ||
Revision as of 20:55, 29 June 2018
$qcassert
is a QC command which will stop a model from compiling if a condition is not what it is expected to be.
Todo: Which Source games other than Counter-Strike: Global Offensive support this?
Syntax
$qcassert <condition> <arguments> <bool>
If the result of the condition is not equal to the boolean specified, the compile will fail, informing the user of the result of the assert.
Currently, there are only 2 conditions.
- boneexists (takes bone name and model source name)
- importboneexists (takes bone name)
Todo: What, exactly, does importboneexists do?
Example
$qcassert boneexists "whatifgaming" "official.dmx" false
If there is a bone in the DMX file "official.dmx" named whatifgaming, compiling will cease. Otherwise, the model will compile as normal.